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  Pax Day 2 07:59 PM -- Wed September 3, 2008  

Day 2, we woke up at a reasonable hour very tired from our late night of revelry. Hats back on again, and we headed out for breakfast.

La Creperie Voila (insert various french punctuation marks) is a tiny little crepe stand outside the convention hall. They've got crepes with all kinds of things in them. You could literally eat every meal there and be healthy. But I went for the good stuff - both times we ate there I had a strawberry, vanilla custard, and whipped cream crepe. They are not cheap, but they are awesome. There was a big line of course, because it was right there at the convention. We were awake a little earlier than most geeks, but not enough. We still stood out in the bitter wind for about 45 minutes. I say it was worth it.

Saturday began at 10am, so we had a big day ahead of us! We started out, once properly creped, with the Advertising & PR panel. We somehow managed to miss the beginning of it while eating our crepes, but it was in the Walrus Theater, which is the one 'theater' that is actually just a corner of a big room, so you can walk right up and stand there. I wish the others had been like that! We hung about and listened. Didn't learn much as they talked about how they spend their $5 million advertising their products... not a lot of discussion of things that I might be able to actually do.

Then finally, we got to see a round of the Omegathon for the first time! The Omegathon is a big game tournament, where the contestants are picked randomly via a variety of methods, and they don't know what they are competing in until a couple of weeks before the show. There are 6 rounds, each competing in a different game, and the final one is a mystery even to the contestants right up until it happens (well, I think they got an hour or two notice... they seemed to know the controls). Obviously people are eliminated from the roster with each round until only two remain for the final showdown. I really like the concept, because with its completely random set of games (this year, Jenga, Peggle, Rock Band, and Geometry Wars were among the games featured), it's much more laid back. You don't have hardcore Halo nuts just Haloing away, you have people flailing around with stuff they have no idea how to do, and nobody is good at every game. The prizes make it quite serious though - $5,000 and a trip to Tokyo to go to the Tokyo Game Show!

Anyway, round 1 of the Omegathon was no spectators allowed because it took place in the BYOC room - a place where people could bring their own computers to set up. So for security reasons, they didn't have spectators. That round was Peggle.

Round 2 was Boom Blox. We could've seen it, we just missed it.

This was round 3, and it was Geometry Wars. We saw it! It was fun enough, I suppose. I'd never actually seen Geometry Wars in action before, and by the final round (it went for 4 rounds with 3 players in each, since there were 12 remaining Omeganauts by this round), we in the crowd understood the game well enough to do a lot of "Oooh!" and "Awwww!" when there were great escapes and unfortunate deaths.

Lunch break! We ate at the restaurant in our hotel, which was actually very good, and of course very expensive. There was a big wait, but we sat in the bar instead, which had open tables. No wait for us!

(This is one of those things you're supposed to stick your face through and take a picture... we stuck Yerfdog through instead, and it amuses me) We went back to the same theater then to see the Mega64 panel, followed by a screening of a Mega64 episode. All I really have to say about them is that it was fairly funny, and they're really really juvenile, and their episodes are really funny when they are just blatant live-action enactments of video games (complete with being yelled at by bystanders or cops), and a lot less entertaining when they have plot to them.

BUT! Something amazing and spectacular happened during this screening! We were just watching the episode when someone tapped me on the shoulder. It was Darkaruki, who is a new member of the forums, and the brother of Blackduck, who was also there! He handed me a Loonyland 2 Collector's Edition CD and a pen, and sign I did. Rather poorly, sorry about that. It was unexpected. So that was exciting, right? To have a fan come up and want something signed? But wait, that's not the crazy part.

When I signed the disc, this kid sitting in front of me turned around and watched, and his eyes got really wide. We had given him one of our Freebie/Demo CDs earlier, and I guess he didn't think too much of it... until he saw somebody wanted my signature. Suddenly, he slides over, turns around, and starts quizzing me. You could just see he was absolutely starstruck. He didn't know why he was supposed to be in awe of me, but if somebody else wanted a signature, then by gum, I must be somebody interesting! I had to control myself to avoid laughing out loud at the absurdity of the situation.

Then we headed downstairs and met Blackduck, Darkaruki, and their mom properly (hard to do while people are trying to watch a movie), and took that picture with them. We also managed to give a CD to the older lady who was doing convention security. She was intrigued, and said that she wasn't allowed to take things, but she'd slip it in her jacket anyway. I hope I didn't just get her in trouble by writing this.

Our next move was a mad dash back to Bandland in hopes of catching Wil Wheaton (I left out an earlier Wheaton Failure, too. We went by his booth many times to no avail), but he was not there. He did have a schedule posted this time though, so we knew we had to come back tomorrow. So we hit the exhibit hall for a few minutes and ran into Phil again, who invited us to dinner. We wandered for countless hours trying to find a place to eat. Did you know that Seattle closes at like 6pm? Everything was closed! On a Saturday!

We eventually found a nice little place down in the Pike Street Market, which had good food like all the other places we tried on this trip. Food went well every time!

We hit the expo hall again, and checked out the Pax 10 there. Those are 10 indie games that got chosen as special to be voted on at the show. We looked at all of them, and played a couple. We placed our votes for Chronotron, which is downright clever. Several of the games were gravity/magnet themed and frankly not that interesting. I still don't get why people think Strange Attractors is good.

Our last event for the night was similar to our previous last event: concerts! We got no wristbands this time, and stood in line for a while, but it was no problem getting in. We went to our favorite corner again and set up our foodless picnic.

The pre-show for this evening's concerts was actually Round 4 of the Omegathon! Logically enough, it was Rock Band. It must've been pretty cool for the contestants, because it was like truly being a rock star as 5,000 people were jumping up and down cheering as they 'performed'. They broke the eight remaining contestants into two bands of four for this event. I'm curious how they did that, since it seems kind of unfair to lose because your teammates (who were previously your opponents) weren't any good. But anyway, one team outscored the other (just barely!), and four contestants remained. Oh, also, the Penny Arcade people performed a Rock Band number before this, all playing on Expert, very impressive.

Then the first act that actually produced their own music was Anamanaguchi. Just didn't like them. They'd start every song with a little videogamey chiptune melody, then after a couple of seconds, completely bury it under a wall of thrash noise. Not for me.

Next up was The Darkest Of The Hillside Thickets. They are a Lovecraft-themed band, which would've been funny if the lyrics were hearable (remember, the sound at all the shows was very bad. It occurs to me today, though, that that may have also related to our location. It probably sounded a lot better in the middle near the stage). Their outfits were definitely entertaining, with two guys with goat legs and horns, one with tentacles all over, one with a Cthulhu head, and one... well, he just kinda was covered with light strings and cords and things. Did Lovecraft ever write about robots?

We actually left shortly into the Thickets set. We were far beyond tired after two very very full days of being 'on' all the time and walking around. I was sad because I really wanted to see MC Frontalot, who was up next (The Minibosses would've followed him as well, but mainly I've been intrigued by Frontalot for some time), but I was happier just to sleep. And I swear the second night concerts were even louder than the first. Or maybe it's just that I was yet one more day older. I am too old.
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  PAX Day 1 11:41 PM -- Tue September 2, 2008  

(Wait, some day 0 first)

We arrived very late on Thursday night, to discover that the Sheraton, big fancy hotel that it is, lacks a shuttle service from the airport. Not classy. We eventually managed to get a cab shared with another couple heading to PAX! It was crazy going into that hotel. All these people who work there, all prim and proper in their suits, and every patron there was clearly a PAX geek. It was just overrun with people in shorts and black t-shirts adorned with random slogans. It was surreal. But we slept, and awoke the next morning to PAX Day 1.

Day 1 didn't begin until 3pm, so this was our one day where we actually had some time to do something else. On the other hand, we had a scheduled event of our own. We were to meet Mark of Laughing Dragon for lunch. We also found Phil of Galcon fame and added him to the roster.

But first, we had to have breakfast! We ventured a few blocks down to reach the Pike Street Market, which is where they throw fish. We saw them throw a fish, and it was exactly as exciting as it sounds. We grabbed some pastries and peaches there, and took them back to the room for a relaxing breakfast. Of course, Sol had to tune into the Law & Order marathon while we did. We saw a few more of those as we waited for lunch time.

And off to lunch! We ate at a Greek and/or Italian place and chatted about the tribulations of trying to get people to buy games. It was good. That was the last of Mark because he lives near Seattle, but was not a PAX attendee for some perverse reason. Phil, on the other hand, we got to hang with several more times through our three days as he assisted the Brawndo people at their booth and did whatever other ridiculous things he does around PAX.

Then we donned our yerfhats for the first time, and headed out into the wilds of the convention. We had little idea of what to expect, but we proceeded bravely nonetheless. The first step was to stand in line for the opening of the show. People who lined up early got wristbands for the night's concert (a wristband means you get in first, while non-wristbanders have to take their chances and line up for the concert itself). We of course had our lunch date, so no chance of lining up early. We got there about half an hour before opening time, got way in the back of a long long line, got our swag bag, and after a little while, wandered off into the show. And yes, there's a wizard in this picture (A Black Mage for those in the know. We saw a better one with light-up eyes later, though).

Our first stop was intended to be the exhibit halls, but we got sidetracked because Bandland preceded them. Bandland was a short, wide hallway with the various bands that were going to perform were available for signing stuff and selling stuff. Wil Wheaton was also in that location. We quickly hopped into the Jonathan Coulton line, which was actually really short at that point (and was never again remotely short the rest of the weekend, lucky us!). We got up to him in no time, and gave him a copy of Free Dumb Games! Lucky him! Without a doubt, he rushed home and began playing. We also asked him to sign my Yerfhat. He wanted to know why Yerfdog was the mascot of Hamumu, and that made me realize there is no reason. He's just a character I drew that I thought was really befitting of the Hamumu style. I think he works as an icon for Hamumu - seeing him, you hopefully get what we're all about right there. We did not take a picture with Jonathan Coulton, sorry (but wait for day 3 for celebrity madness! Or day 2 for surprising celebrity that you didn't think was celebrity).

Then we did actually enter the exhibit halls. We have no pictures of those, so here's a word-picture:

darkness, we're sardines
games i can't play due to lines
seems pretty pointless

That gives you the idea. But seriously, sardines. That hall was not big enough for what all was in it!

So, we got nothing out of that, then proceeded on to our first panel: Video Games, Politics & Policy. It was rather dry, but I wouldn't say uninteresting. Not really relevant to my life in general. We ducked out after half an hour, not out of disappointment, but rather because we had something very important to do!

The first Penny Arcade Q&A Panel! Yep, this is actually the best picture I have of it. You can also see the blurry Tycho-traveling-through-a-wormhole picture in the previous day's post. That one's cool, actually, but only by chance. This panel was great. We got there late and only caught about the last half of it, but it consisted of people going up to the microphone and asking whatever question (though "who would win in a fight" was expressly forbidden), then being gently ridiculed by Gabe & Tycho. It was very funny throughout.

Next up was a dinner break. We walked halfway back down to the market, in order to avoid the insane crowds of PAX visitors. Everything near the convention was utterly swamped the entire weekend. But we found a little Thai place that was busy, but no waiting or anything, and sat down and had a really good meal. It pays to be adventurous.

We came back to the expo at night with two options in mind: there was the screening and Q&A for The Guild (created by and starring Dr. Horrible's Felicia Day), and there were the Friday night concerts. We opted for the screening, only to discover that we were too late. We stood in line for about 30 seconds before someone came back to tell us the line was being dispersed because they had just closed the doors. The unwritten rule we found with PAX was: be at everything half an hour early. That first day, we were always at everything 'on time', which meant 'too late'. So, defeated, we figured why not try the concerts after all?

We won! There was an Enforcer (those who don the black to become volunteer security at PAX) standing outside the room, giving away dozens of wristbands as we walked up. So we hopped right on in. As you might expect of a concert, it was all standing and jumping up and down, but we found a section over to one side where people were laid out on the floor like it was a concert on the green, only the green was concrete. So we joined them, set up our little foodless picnic, and enjoyed.

First up were the One-Ups, conveniently. They do covers of video game songs, but with real instruments (and lots of them - I recall violin, saxophone, piano, guitar, drums, and possibly a tambourine). It was kinda fun, because they'd start up the song, then after about ten seconds, play footage of the game in question. So you had a moment there to try to guess. I guessed none, but many of them were things I had never played anyway.

The second band was Freezepop. They're not so much related to video games as in them - their music is in lots of Harmonix games, and I think some others. It's very 80s synth-pop. They were okay, had a couple songs that were really good, others that weren't so special. I would also like to point out, with regard to all the acts on both nights, that the sound was really bad. I think the sound crew was not good (secondary evidence: most of the bands yelled for changes to their settings more than once, like "could you turn up this guitar?"), which also impacted some of the panels that were in that main hall too. Anyway, all the bands were too loud so that their sound was really distorted (okay, it's too loud, so therefore I am in fact too old, I totally acknowledge it... but it's not like the music was too evil for me, I wanted to hear it clearly is all! Wow, speaking of me being old, at one point I accidentally called them "The Freezepops", a real 'internets' moment).

And last but opposite of least, was the musical act we came to PAX for! Jonathan Coulton performed live, and thanks to being on an acoustic guitar, he was not loud and distorted and was just awesome. He rick-rolled the audience at one point, which went over very well (and we heard about 1/3 of the Rick Astley song as he refused to relent), and for Still Alive, he brought out Felicia Day to perform with him! That's what is pictured, and besides being a really bad picture to begin with, it's also a picture of a video monitor. A direct picture of the stars from where we were sitting would've made them 3 pixels tall. He came out for two encores, one of which was of course Re: Your Brains, with the entire audience acting as zombies. One of the cooler things he did was to play Flickr, which is a song that just describes a random series of pictures he found on Flickr, while showing the pictures it describes on screen. It was cool to see them at last and see how they differed from the mental image. When he was going to play Mandelbrot Set, he yelled out "So who likes math?" and got an overwhelming cheer that was just... yikes.

So, that was our first day of PAX. We got out of that concert at around 1:30AM, which is infinitely past our usual bedtime, stumbled off to bed with our ears ringing, and woke up bright and early for Day 2. Tiredness was a major theme of the whole convention, in fact. Stay tuned to see how *I* am a rock star myself!
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  PAX Day 0 10:20 PM -- Mon September 1, 2008  

It's going to take quite some length to recount all the intricacies of PAX, so prepare for it over multiple days. Right now, I'm just going to give you the basics of how PAX works (it's pretty awesome!), and tomorrow I'll cover Day 1, then 2, then 3.

There are, to my mind, five main elements to PAX:

The Exhibits
This is your standard expo-type area, where different vendors have booths set up and give out swag and want you to check out their products. You could go in there whenever and just see what was around. There was also a spot in front of the exhibit hall where the performing bands would sign things, and Wil Wheaton too, despite him not being a band.
The Panels
There were a whole bunch of different panels, talks, and events scheduled at certain times, and you could go to those. You mostly didn't have to wait in line for these, you just show up a little bit before they start and have a seat. These ranged from technical talks about advertising and politics (as they apply to games), to fun stuff like watching people compete in Jenga.
The Big Events
These are really the same as the panels, but they are monster events in the main theater, and you definitely do need to line up for them in advance. These include the Penny Arcade Q&As, and a couple other big things, like the Family Feud game which was quite entertaining.
Tournaments
There were game tournaments of many different popular things. We completely ignored this element, although one time we saw a massive line that stretched all the way through the building, probably 500 people, and were afraid it was for whatever panel we were going to. It turned out to be for the Smash Brothers Brawl tournament, which is just weird to me. These people were missing the entire day (or more?) of PAX just to play a little Brawl! I suppose there were probably prizes involved. But crazy.
Concerts
On Friday and Saturday night, there were a series of concerts by geeky bands. You definitely needed to do serious lining up for these if you didn't have a wristband. I almost lumped them into The Big Events, but I couldn't do it. They are separate.

We had made up a chart of the things we wanted to attend (which always overlapped other things we wanted), and had it mapped out to where there was literally a half hour of free time on Friday, another half hour on Saturday, and one hour on Sunday. The rest was booked solid. As you will see, we were not remotely able to stick to this schedule, and in fact went to very few things at all. We just didn't count on needing to be at things half an hour early, and some things just having huge lines and all of that. Next year, we will be a lot less ambitious in our planning.

Whenever we did have to line up, it was pretty nice. The lines were about 10 feet wide, roped off, so there was lots of room to sit down, or sometimes lay down, and just hang out. And there were always interesting things to look at. One constant throughout the weekend is that about 80% of the attendees have Nintendo DSes, and so there is tons of Pictochat going (a built-in chatting/drawing program on the DS, which connects wirelessly to all nearby DSes). It couldn't handle the huge numbers of people, though, and it would lag and have all kinds of weird problems. But it was fun to see. And by the way - PAX is not remotely family-friendly. It's extremely friendly, I should point out, extremely, but about as vulgar as a drunken sailor who hammered his thumb on accident. Pictochat was the epitome of that vulgarity, and that's about all the details I'll give on that. I enjoy vulgarity, so it was fun. Anyway, I was talking about lines, and we'd often have to be in line for an hour or more for various things, but it was not bad. It still felt pretty fun even then.

And by the way, you all lose the betting pool. Except for important occasions like not blocking people behind us at panels (and sleeping), the hats stayed on the whole weekend!
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  PAX Over 10:47 PM -- Sun August 31, 2008  

Actual discussion of how it went down to come soon. For now, it was pretty awesome! Also, I am a rock star.
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  Busy Week 09:22 PM -- Tue August 26, 2008  

Well, it's all about preparing for the monolithic event that is PAX! I have finally developed the free games disc. Check out the menu it pops up when you put it in:


Let your eyes adjust to that mess! It really struck me that I have made a whole lot of games. And quite a variety too. Of course, two of those I didn't make, but it's still a lot. I go for quantity, not quality. It also makes me want to be full of yet more variety. I need to make more games that are really different from my existing ones. I don't know why, I just think that would be cool.

I'm working on the face of the CD right now, printed a sample but it has some issues I need to fix, then tomorrow I can produce, produce, produce. And that's my last day. Thursday is travel day! Gulp.
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  Square Planet 06:42 PM -- Sat August 23, 2008  

Today in IRC, people were discussing what a game might be like if you ran around a small square planet (Mario Galaxy in 2D was the concept, I think). So I whipped up a thing to try it out.
Click in the window, then use left & right to move left and right, and up to jump. It's very wacky and very buggy, it's about an hour's work in a language I am very unfamiliar with. But it was a great exercise in learning flash! I picked up a bunch of new tricks. Interesting things to note include that you can fly and orbit the planet (in a wacky looping sort of orbit) very easily, and that the view rotating doesn't always work right (sometimes the planet gets scared), and that's generally it's very buggy. But it's interesting to check out. Enjoy some square gravity.
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  Ow my knees! 11:59 PM -- Fri August 22, 2008  

Wii Fit arrived today! We tried it out just for 10 minutes each, and my knees are shot. I so need knee exercise. Wow. I'm really looking forward to the changing of my life that wii fit is required to provide. I might be wobbly tomorrow, though.
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  Laid Back Gaming 07:49 PM -- Thu August 21, 2008  

WoW is a really laid-back game (most of the time). It doesn't demand a lot of mental effort, so I sit back on cruise control, clawing elementals in the face, and think about other things. I used to do the same thing while walking laps in elementary school. That was a much healthier way to get my think on.

So today, when I should've been working on Happyponygate, I played some WoW, clawed some elementals (which refuse to drop a dew gland!), and thought about Rise Of Owls. I have to be quite honest and confess that working on HPG is very difficult of late. I'm at a spot where I need to be working on how the monsters function, and it's just one of those things that I'll have to eventually settle down and just try something, but for now I mostly stare at the screen and hope it will write itself. Owls is fun to work on, though, I'm learning a lot and struggling to deal with classes and objects.

So here are the heroes I came up with today. Understand that most of the heroes (at least 2/3 of them) will just be ordinary - they do damage in some way, at some pace, and cost some money. But that's boring to think about. So I'm thinking about the more interesting ones! Here are some ideas (may or may not ever be in the game, but probably, why not?):

- An archer who fires golden arrows. He's way cheaper than he should be, considering how much damage he does (quite high, but not crazy), and his fire rate is rather slow, like 2 seconds. The problem is, golden arrows are expensive! It costs $1 every time he fires. So you don't pay much up front, but you keep on paying as long as he's around.

- An alchemist. He turns owls to gold. That's both good and bad news. He has a very low rate of fire, so he won't get every owl, in fact only a few in each level. Once an owl is gold, it is worth triple money (or more?). The problem is, it takes half damage per hit. So putting one of these guys in makes the game harder in exchange for raising your income.

- a knight on horseback. When he sees an enemy in his range (about half the screen), he charges at it, running right through it to the other end of the screen, hurting all the owls along the way. Then his new position is that end of the screen, where he sits for a few seconds before being able to charge again.

- a wizard with relatively short range. As long as he's not shooting, his power builds up. Then when he shoots, it drains away and does that much damage. So you'd probably put this guy up high in your tower, so the enemies gradually inch along and when they finally get up that high, he's had a long time to charge. Of course, only his first shot is any good (but it's a whopper!) - the ones he fires after that are all 1 damage until he's had some time to charge up again. I'm not sure of the real merit of a guy like this, but that's for the players to decide. I just want to give you a huge toolbox of random things (that eventually end up balanced to some degree), and then you play with the tools.

Them's some random thoughts.
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  Say Cheese! 10:11 PM -- Wed August 20, 2008  

I posted in the forum a request for pictures. I am linking to it here, so nobody misses it! Click here to learn about how you can be immortalized in Hamumudom. It's all part of this big drive towards making the site famous! The more people who send in pictures, the better, and I'm accepting them anytime, now or later.
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  Struck A Nerve! 04:27 PM -- Tue August 19, 2008  

Well, I just sort of threw in an off-hand remark about marketing (and making you people do it), and I can't believe the response! I didn't intend for that post to be a discussion of marketing at all, but it seems to have exploded. I've got people asking what they can do for me, and suggesting things, in my email, my PMs, and on the forums. Maybe some in chat, too, I don't recall! So there is definitely a market for marketing for me.

I definitely appreciate any (legal) efforts made to get the word out. That is awesome. The tricky thing is I want to develop a program by which you could be rewarded for such efforts. I can't come up with anything which really encompasses all the elements such a thing would need, though. Here are 2 ideas I have:

1. Allow people to type a username into the coupon field when ordering. Then I can reward anybody who gets such a referral (say 30% of the purchase price, in yerfbucks). I've already got a program rewarding you for bringing new people to Dumb Accounts, but it's the sales that matter - if you got me a sale, I have a tangible result, and I'm more than happy to pay back.

2. Develop a mini-game that is not for sale. Nobody gets a copy but me. You can see screenshots, maybe video. You want a copy? All you have to do is email me a true story of how you spread the word of Hamumu. The game's page on the site could contain summaries of each story, too. As long as your action is remotely worthwhile (and not illegal or harmful), you get the game! It's up to you whether you want to do something fairly significant like spray painting the moon to look like Yerfdog, or a smaller thing like getting five friends together for a Hamumu party to show them the games. The only rejections would be lies and things like "I invited my friend Bob over to play Kid Mystic." Of course, if you really did that, you could still parlay it into something worthwhile by getting Bob to make a Dumb Account, thus earning you a trophy!

Both of these plans are probably good ideas (though #2 will require developing the game first!), and address different needs. But neither really goes anywhere near far enough. Ideally, it would be great to provide a way for people to get very real benefits by promoting Hamumu - AKA cash moneyz! That's much trickier to do, what with tax implications and all. Affiliate programs do that sort of thing (and have the same problem, tax implications), but in the end, I would like people to be promoting my site, not their site that sells my games. It's sad because I'd have no problem giving up 30 or 40% of every sale that someone brings in. The problems are the tax forms and properly crediting the salesperson.

So what I'd like to do is get you people all as one giant international Street Team, spreading the word everywhere. The tricky bit is I don't know how to provide rewards on a level that would inspire that kind of behavior. It would be great if I had something in place significant enough that people would actually go out and spend money, in the hopes of getting a real return.

Feel free to keep the ideas and suggestions coming, whether they are for ways I can market things, or ways I can get you to market things. It's all good food for thought at any rate!

And in the meantime, just put it all out there - let people know what Hamumu games you like, tell them to just compare the clocks, tell people to have a Dumb afternoon, everything. If you cast a wide enough net, you're bound to catch something.
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