WoW is a really laid-back game (most of the time). It doesn't demand a lot of mental effort, so I sit back on cruise control, clawing elementals in the face, and think about other things. I used to do the same thing while walking laps in elementary school. That was a much healthier way to get my think on.
So today, when I should've been working on Happyponygate, I played some WoW, clawed some elementals (which refuse to drop a dew gland!), and thought about Rise Of Owls. I have to be quite honest and confess that working on HPG is very difficult of late. I'm at a spot where I need to be working on how the monsters function, and it's just one of those things that I'll have to eventually settle down and just try something, but for now I mostly stare at the screen and hope it will write itself. Owls is fun to work on, though, I'm learning a lot and struggling to deal with classes and objects.
So here are the heroes I came up with today. Understand that most of the heroes (at least 2/3 of them) will just be ordinary - they do damage in some way, at some pace, and cost some money. But that's boring to think about. So I'm thinking about the more interesting ones! Here are some ideas (may or may not ever be in the game, but probably, why not?):
- An archer who fires golden arrows. He's way cheaper than he should be, considering how much damage he does (quite high, but not crazy), and his fire rate is rather slow, like 2 seconds. The problem is, golden arrows are expensive! It costs $1 every time he fires. So you don't pay much up front, but you keep on paying as long as he's around.
- An alchemist. He turns owls to gold. That's both good and bad news. He has a very low rate of fire, so he won't get every owl, in fact only a few in each level. Once an owl is gold, it is worth triple money (or more?). The problem is, it takes half damage per hit. So putting one of these guys in makes the game harder in exchange for raising your income.
- a knight on horseback. When he sees an enemy in his range (about half the screen), he charges at it, running right through it to the other end of the screen, hurting all the owls along the way. Then his new position is that end of the screen, where he sits for a few seconds before being able to charge again.
- a wizard with relatively short range. As long as he's not shooting, his power builds up. Then when he shoots, it drains away and does that much damage. So you'd probably put this guy up high in your tower, so the enemies gradually inch along and when they finally get up that high, he's had a long time to charge. Of course, only his first shot is any good (but it's a whopper!) - the ones he fires after that are all 1 damage until he's had some time to charge up again. I'm not sure of the real merit of a guy like this, but that's for the players to decide. I just want to give you a huge toolbox of random things (that eventually end up balanced to some degree), and then you play with the tools.
Them's some random thoughts.