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  Just thought it was kinda cool 10:28 PM -- Mon February 8, 2010  


I drew an explosion animation and wanted to test it out, so for a real quick first pass, I just replaced the bullets I had with explosions (would've taken a lot longer to actually implement a legitimate cause for explosions than to just insert them in place of the bullet launching code). Voila, it's an uber-flamethrower! Of course, they whip along so fast, I actually can't tell if they work as explosions at all, so I will have to implement them the right way. But this is fun to swing around for the moment.
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  Daibaka Design 01:59 PM -- Fri February 5, 2010  


(image is pixel-doubled, it's really half this size) When I first decided I wanted to create a suit of battle armor for Sol Hunt to fly around in (inspiration: Bangai-O... try it, it's fun! Oh that's right, the Dreamcast is DEAD), I had a specific image in my head. It was going to have a big orange cockpit in the middle, all surrounded by the usual metally bits that mechs are made of. But getting that image down on pixels turned out very tricky! This sheet is an unedited copy of how I got there.

The stuff in the lower right were my first attempts... just sort of fiddling around in a 16x16 space trying to put together a basic shape (which works great on living creatures, I don't know why this was so tough!). That didn't go well. Another attempt, and a random grey blob that might be a duck, is to the left of the large middle robot.

Then I tried creating it as vector art. The big one in the middle is a greatly shrunken down version of that. Again, I was just doing basic shapes, not a detailed final. I liked what I had in general, so I shrunk it way down, which is what you see on the left (top one). Then I pixeled over the shrunken one to make it as defined as it needs to be when it's so small (that's the lower left).

This pleased me! It's not 'cool', it's a wacky eggbot, which is exactly what I want (and not easy to do in such a small space!). So the upper row is it being colored into the final Sol Hunt colors (she always uses yellow and orange, that's her thing). I wasn't sure about the arms being orange, so I tried the white arms on the left too. Orange is better. The third of those is subtly different - it's her standing on the ground. I don't know if I'll even use that. It's a 'fly around with a jetpack' game, so you don't ever need to land, it'd just be a pointless visual effect for when you happen to have ground directly under you.

In-game, the left arm is a separate object which rotates to face the mouse cursor rather than having discrete angles. She fires with the left arm, the right arm is just there because you can't make a one-armed robot. Maybe it can be involved somehow in the 'using a superbomb' animation. If I make an animation for that. The fun thing I just implemented is that her gun arm is different depending on which weapon is equipped. There are many weapons. Well, there's one. But there will be many.
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  Daily Sketch #15: Mongrel 05:08 PM -- Thu February 4, 2010  


I think this is a REALLY bad drawing. I couldn't come up with how to give his body the proportions I wanted... I like his head, and that's it. Anyway, these are big monster dogs, a lot like the Ice Hounds in LL2 (and those have the body structure I wanted to make here!), but instead of being icy, they are rather fiery, as the inset with text explains. They're not dogs made of fire, just sort of demonic. They're scavengers that prowl the Thorny Ruin, and don't like being disturbed.
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  Behind The Dumb Episode 9 is here! 02:41 PM -- Thu February 4, 2010  


Episode 9 of Behind The Dumb will get you up to speed on all the decades between the last episode and now. Sorry, Loonyland Tactics, we will miss you and your cute rideable bunnies! Stay tuned to the journal for information on Daibaka MAX over the next couple weeks.
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  Daily Sketch #14: Thorny Ruin 02:04 PM -- Tue February 2, 2010  


More concept art. As you can imagine, this is the place where the vine monsters live. It was once a thriving civilization, then it declined and collapsed... we don't know whether it was destroyed by the vines, or if they creeped into the place once all the landscapers were gone. That doesn't matter to us now, hundreds of years later. It's just a place for us to have whatever sort of adventures the game you don't know about will contain!

The huge vines all over the place don't move, they're just plain old vines, but for some reason those much smaller vine monsters in the earlier sketch crawl around and attack.
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  Illegal Pizza! 08:02 PM -- Mon February 1, 2010  

Are you ready to ROCK!? If you are so prepared, then might I recommend you join in the jam with Illegal Pizza, the "official" "band" of Hamumu. Read the thread to see. I really don't have much hope that it will be able to reach an actual song by this random combination method, but it's a fun thing to mess around with! I figured why not give it a go and see what happens? It could be the most fun thing to ever occur in this universe. Well, second-most fun, after creating the music video for the song that gets made and airing it in Behind The Dumb.

It's the first of the month, so bleh to having to do all the monthly setup stuff (which is why I wrote up that Illegal Pizza idea, to procrastinate). I got a Loonyland 2 add-on world up, and a bunch of new Fan Art. There's also a new T-Shirt of the Month:

The Yerfball Jersey

And yes, I "am" working on a Behind The Dumb to release this week. Quotes are because I still haven't started yet. But the deadline is the 3rd, like all my month-start events, and I did write down a list of what I want to have in it, so that's like at least half done! Isn't it? Anyway, I will keep everything interesting a secret until that comes out, so it can break the news.
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  Daily Sketch #13: Crocatoan 07:32 PM -- Thu January 28, 2010  


This is called a Crocatoan. It's a tribe of crocodile people who live, of course, in a swamp. I don't know that they would particularly wear stretch pants as portrayed here, but I tend to just whip out drawings without a lot of thinking. The artist can give better details when the time comes, right?
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  Daily Sketch #12: Vines 07:11 PM -- Wed January 27, 2010  


More concept art for a game to come in the future. These are vine monsters, in case that wasn't obvious. A lot of different general ideas, just toying with the concept.
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  Daily Sketch #11: Grabbing At Straws 07:41 PM -- Tue January 26, 2010  


This is actually concept art for a future Hamumu game. I plan to do a whole series of concepts for this game, so feel free to make all the speculations you like! It's obviously a gauntlet, but whether you think it's futuristic or magical is pretty much up in the air (it's magical though - gems=magic). This is a lame drawing, but I was just toying with the idea.
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  I am getting a vision... 07:36 PM -- Tue January 26, 2010  

Have you ever wondered what the future has in store for you? Have you ever not wondered what the future has in store, but wanted to see some words appear on a computer screen? Well now you can have BOTH! Come visit the Daily Dumboscopes where for just one measly Yerfbuck, you can see your fortune for the day. You can only do it once a day because obviously more than that would be meaningless - it's 100% accurate, you don't need to hear the same absolutely true prediction twice! If you forget what is going to happen, you can look on your own Dumb Page to see.

And it's absolutely guaranteed not to temporarily turn you into an adult.
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