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  LD48 #17 Saturday Morn 12:54 PM -- Sat April 24, 2010  


It's a pirate on some sand! I nearly gave up on this, just nothing I really want to do with it. I really wanted to properly utilize the theme - as in make gameplay pertinent to the concept of "Islands". That is, disconnected areas that must interact in some way. Things I thunk:

- Online 'play every day' type game where you get plunked at a random spot in the ocean and can build your island bigger and bigger and put cannons and whatever on it, and attack other islands and all that. Your money from mines or whatever would arrive once each day, then you can spend it all you want and assign orders to ships or something, and then wait until tomorrow for it to happen. Too complex.

- A puzzle game. I was never quite sure how it would work (which is why I didn't do it), but there would be islands and then you could click on coral reefs to 'grow' them, making them come out of the water. The reefs would be tetris shapes, and the point would be to use them to connect the islands, making their colors match or something. I don't know.

- Visuals and gameplay of Joust (except you're on a dragon so you spit fireballs instead of actually jousting). But meta-gameplay of Elite or other space sims. You fly from sky-island to sky-island hauling goods you buy at the islands, trying to find other islands where they are worth more. Spend the money you get on other things to trade or on dragon upgrades. I like this, no reason I didn't do it except I knew I couldn't get enough buyable stuff and interestingness done in time.

What I ended up with: Totally throwing out the theme except cosmetically. Infinite Deadly Islands Of Terror. Name highly subject to change. All I know about it is that you are a pirate, the islands are randomly generated, you move from one to the next and each one is harder and bigger, and the gameplay is a roguelike, but with action instead of turn-based. I don't know if that will actually happen, I'm basically just throwing down the parts I know and going with it.

The real kicker in all of this is that I know I could make a very cute looking island adventure... if I could 3D render the pirate and evil kiwi birds. But I don't have easy enough access to my old 3D computer, so it's more of this pixelly junk. I need to get Daibaka Max done and earn myself 3D Studio on a working computer! It's very demoralizing at this point. I did draw the pirate head at 4 facings though. And his body is a plastic peg. Terrible pirate accident, ended up with a pegbody.
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  It's The End of April!! 08:59 AM -- Thu April 22, 2010  


Do we really need this? Two days ago I was wearing shorts. Now the heater is on. By the way, a Ludum Dare contest starts tomorrow. Exciting! I hope I have internets then. Can't even go get my new internet box, being snowed in and all (also, we only have one car, and it's leaving at 7am to be gone all day). Hope my existing internets hold out until tomorrow. That's when they said they were shutting down, so I don't know if that means they will be shut down tomorrow or after tomorrow. Let's hope for after, and let's get that internet box tomorrow!
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  Robot Will Get Puppy 09:19 PM -- Tue April 20, 2010  

He will! Just give him some time! Today marked a bunch of RWP milestones: First, the map is now "done", which is to say that I haven't played it all the way through even once, but it contains everything it's intended to. The title screen is also done, without quotation marks:

The Awards button on there does in fact take you to the exciting new feature in the series, a set of 10 awards you can earn. The Continue button is also a new feature, and it does pretty much what you'd expect... or at least it will, that's the biggest thing unimplemented at this point. I have high hopes for it. So that, and a whole lot of touchups and fixes and little elements that don't work yet is what's left!

This is really a one-week game, but I've had so many major distractions that took entire days off of the week that I am far beyond that amount of time. The distractions aren't over yet, as Mia is currently in her last week of radiation treatments. But this is supposed to be the wrap-up week! We shouldn't have to haul the dog around much after this week, we should be getting our car back (working or not - at least he says the current state of it isn't "doing any damage" for what that's worth), and I quit playing WoW.

That last one is entirely untrue. Boy, I hope this new internet thing (which is something also happening this week!) works well. If not, life is bad. Cross all your appendages!

P.S. RWP has 100% more bosses than RWK!
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  Craziness Never Ends 01:02 PM -- Sat April 17, 2010  

First off, congratulations to Redbone on winning the amazing secret yerfbuck of all time. Secondly, man. Life is challenging. Not bad, exactly, but really trying. Here's something very bad and trying: our wireless internet service is shutting down next friday. We live way out in the wilderness, where technology is just something we hear about on our stone tablets. Prior to this out here, we have had dial up access, and then satellite (dial up was better most of the time...). The wireless was great, it was like having real internet only mildly less impressive than real people real internet. With them shutting down (via a hilarious letter that included yelling at the customers who didn't pay on time - not me!), I have spent the last day frantically scrambling to find an alternative. There ain't much out here but goats and tumbleweeds, and I have discovered that aside from DSL, it's extremely hard to find out what kind of internet options are available. There are sites that will check your address and tell you, only all of them said "We don't recognize your address. Try someplace else."

So, after an exhaustive search, I think I found what I need. I'm apparently working through every possible form of data transmission, because I just put in my order for cellular internet. If it has decent speed and reliability (which it kinda sounds like it will, based on reports by customers), it will actually be really cool. It's a USB thing you plug into your computer which receives the signal, and since the signal is cellular, you can just go anywhere you like and still be connected at full speed! I can play WoW while I drive! I can't see anything wrong with doing that. So maybe this will be a good thing. It's only slightly more expensive than the wireless was, from reports it appears to be slightly faster and better ping (fingers crossed for reliability - wireless would give me very common 1-2 second pauses which were annoying), has unlimited bandwidth, and this magic travelability which I'm excited about. So maybe it's all an upgrade. I won't know for another week until the device arrives (hopefully in time before I lose this internet... it'll be cutting it close). I think it will be. That's been the process for the past couple months - things seem really bad, but then it works out quickly and easily and turns out really nice. But oh man, it's exhausting.

Robot Wants Puppy still underway... lost several days of work this week due to another of our ongoing issues - one of our cars is unavailable due to a chronicly unfixable transmission. That turned a 40 minute dentist appointment into 12 hours in town. It never ends! I'm off to go pay the nearly-over-the-limit credit card bill our dog ran up.
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  Major Costume Party Update! 09:46 AM -- Tue April 13, 2010  


Version 92
  • Vampire Costume no longer takes damage in light, new effect instead
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  Puppy After 48 Hours 10:00 AM -- Mon April 12, 2010  


It's been 48 hours! Yesterday, most of what I accomplished after getting the new map started was touchup stuff, and two new (possibly the last?) cat abilities. This is due in part to some bugs that just dragged on for hours. It's hard to find bugs in Flash, both because of the way the code works and the near-total lack of debugging features. It's also due to Barokorcbama gaining 2 levels.

Got some special effects: sparks when the cat is clawing a guy up, a little dust when you land from a jump (inset right - you can barely see it, but it works well animated), and puffs of smoke (inset top) used for a few different things including enemies dying. I was never a fan of the purple blobs in Robot Wants Kitty, so this smoke is much nicer.

For abilities, just one is shown here, and it's called Ceiling Cat. I want to make one more try making it have decent art, but it may just end up looking like it does. I figure it's better to have a fun ability than only include things I can draw decently!

I think the game is about 70% done. All the serious stuff is implemented and seems to work, most of the art is done, and about 10% of the map is done (making the map is pretty easy). What remains? There's only one enemy type, so more of those seem likely; I need to draw the other powerup icons; make one or two more tilesets; make a HUD; finish the map; make the title and victory pages; and I intend to make an achievement/award type of feature, which should be fun. Oh, and maybe a continue feature, since that was the biggest complaint on Kongregate that still remains unfixed. Not too much!
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  Puppy Day 2 Lunch 03:08 PM -- Sun April 11, 2010  


I may have played an hour of WoW. Also, the game now has its own new map instead of trying out stuff via the old map! The first little bit of the map is done, where you obtain the first powerup and use it to move on. As you can see, the game's objective is also present, as is the new OUCH (does not actually cause any ouching at this point). I still want to try a new background though, shouldn't use the same one, right? Time for lunch, and I bet I'd score some good points if I did our massive pile of dishes too. Good thing this isn't an actual LD48.
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  Puppy Day 1 End 08:37 PM -- Sat April 10, 2010  


That's enough for day 1... it's dinner time! This is the first new tileset for the game, and the amazing tailcopter maneuver! I also drew a whole set of access cards and doors for them to open, but didn't do anything with them yet.
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  Puppy Day 1B 05:16 PM -- Sat April 10, 2010  


New aliens! I admit to photoshopping this - the bullets don't actually come out until after the shooting animation is complete (you can see it lodged in his snorkel still!). And there's one other subtle bit of photoshopping in that I pasted another entire picture on top of this. That picture shows you the deadly power of the kitty. It really is a lot more amusing animated than that rather odd looking shot. There's some minor challenge to using the cat well. You are apt to get yourself killed if you aren't careful. After all, someone with a cat clawing at their brain would definitely be running around freaked out, which poses a threat to anyone in their path.
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  Puppy Day 1 03:41 PM -- Sat April 10, 2010  


Post-lunch on day 1, what we have now is the original Robot Wants Kitty, except you can't shoot, dash, rocket, or fire missiles anymore. And there's a cat on your head. What you can do (finally after an annoying bug) is throw the cat. It hurtles through the air and lands sitting comfortably, where you can pick it up again. Soon this act will be harmful to enemies. Hopefully in an interesting way, I have an idea.
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