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  Build Your Own Anza 08:21 PM -- Thu April 14, 2011  


I started implementing a nice user-friendly simple level editor for this game! I still don't know how you'll be able to trade levels with it, or play custom levels in-game, but it's nice to have, even if only for me to make the official levels. Easier than what I was using. I stole some ideas from the Robot Wants Kitty iPhone level editor. It's really nice how it automatically expands and contracts the level as you add stuff. There's a tool bar on the side of the screen, but for extra-special reasons it couldn't be shown in this shot.
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  What's this deliciousness coming out of my keyboard? 04:43 PM -- Tue April 12, 2011  

It's Open Sauce! I have to work out the details, but here is my awesome win-win-win-win (-win?) plan. There are people here who will definitely be excited about this. First, I'll need to work out some details that are tricky and annoying and I am no good at, then when I have, I'll make the source code to Dr. Lunatic (original) available to the public! Bolded for our ADD readers.

The win for me in doing this is multifold, but the biggest is that I hope and suspect that people will very quickly re-compile the game to use SDL or something like that and run in normal color modes, so that it works right on modern machines every time instead of just for lucky people. Once somebody does that, I will steal their work and hopefully be able to trivially update all those Dr. L engine games to do the same, without any of that pesky "work" on my part. The other major win for me is shared by the community: that of people hopefully gathering around to chat about and get involved in projects using the code, and playing weird new mods and such. I know there are a lot of serious and new game coders on the site, who would probably find this interesting.

I've been thinking about doing this for quite some time, but the challenge of actually getting it out there in a safe way is tricky. I'm not at all concerned about somebody stealing the code, because it's garbage, but I don't relish the endless issues with the non-open-source art, sound, and music (especially music... it's not mine, and it's not yours!).

Anyway, I still don't know the process by which the code will become available... it could be just a download you can get if you own Dr. L on your account, or it could be the more proper open source of making it available to all for free (and making the game free at that point? I don't know). Whatever it is, and however it's licensed (another issue I don't look forward to dealing with! I don't even understand code licenses when I read them, much less try to implement them), you'll be free to use the code in whatever way you see fit, provided you can survive the damage it does to your brain. As always, Hamumu Software warns you that our code becomes progressively more Cthulian the further back in time you go. And Dr. L is a long way back in time.

I can't say when this will happen, but it is the plan, and it'll come around when I get the details worked out and learn how to license code. And comb through the code looking for profane comments and variable names. Exciting?
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  Game Tidbits 10:04 PM -- Sat April 9, 2011  

Kivi's Underworld and Din's Curse are both on sale 50% off today, and I am quite tempted to get Din's Curse. I tried the Kivi demo just today, and it's a little too simple for me, nothing but left-clicking monsters all day. Still rather addictive accumulating awards and characters. But Din's Curse is a great Diablo clone with some really interesting features (or so I say from the demo, but I really churned through that demo!). It's very programmer-arty, but who am I to judge? I really like how Din's Curse simplifies down Depths Of Peril, which felt overwhelming to me and like too much work (Depths is also 50% off). Kivi simplifies it further, too much. Din's Curse is just right.

Demos, by the way, are to be found at Soldak.com. Why am I advertising them? Because it is what interests me! Action-RPGs all the way! I really want to be doing that again myself. Soon.
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  Well, it's Screenshot Saturday... 09:17 PM -- Fri April 8, 2011  


Yeah, I'm totally making a game that takes place in Anza! If only Anza wasn't covered in sleet and hail today (and snow last night - and 80 degrees the day before that. Truly, these are the end times). This picture is what Anza is supposed to look like in Spring, maybe with less pixels though.
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  Watchin' Videos 11:33 PM -- Thu April 7, 2011  

Whoo, somebody linked a kitten video on Youtube, and blammo. I was just stuck flipping to different kittens until I could finally tear myself away. Kitten videos are a bottomless pit. There was one that liked to sit in water! How can you miss that?

But earlier in the day, some people were mentioning Behind The Dumb, which made me open that up and I ended up watching about 5 episodes. Interesting. Let me say this: on the plus side, I have definitely lost weight since then! I'd love to make more of those, or other videos, but man, what do you do? It's rough. Very. And I can't help but notice that while I was making those I never actually finished any games, which had some degree of correlation. It really was a pretty consuming task. At the time, I had the notion that recording my progress in front of people would force me to actually make said progress in order to record it, but I sidestepped that pretty handily when I actually made the shows. Was there more than one episode that actually included me accomplishing something? Well, besides the 2-parter about a Ludum Dare contest. Maybe what I should do is just record a full-on documentary on my next game, after I release M.H.D. I can just film every time I do some work, then after it's all done, I'll put it together! What a treat for one and all! Well, it's an idea anyway.

And if you haven't ever watched videos of Maru and the too-small box, you're missing out. My cat Ollie looks just like him, only to him, every box is too-small.
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  Are you ready for THE DUMBSTORM? 03:41 PM -- Wed April 6, 2011  

Actually, I'm not posting to announce a Dumbstorm, but rather to suggest it and see if there's interest!

Here's the idea in brief: People post their game ideas, simple ones or fully detailed, on the forum in a special thread for a week or two or three. Then people vote on said game ideas (by email, so nobody knows what's winning) for another week or so. Then the DUMBSTORM strikes! I spend one week developing a game a day. Yep, that's like maybe 8-12 hours development time per game. They won't be good games, but they will definitely be silly games. I will make the 7 top-voted game ideas from the thread. Or I'll try anyway, given the time constraints.

What makes this the most fun is that I will have uStream up and streaming my screen for the entire week, so you can hang out in the uStream chat and shout out dumb ideas to make the games even dumber. I presume nobody would sit around and watch the entire time, but it would be a fun thing to pop in and out of during the week, don't you think?

Basically, that's a total waste of a week for me. But a fun waste, and hopefully not just fun for me. What do you think? Would you like to see my day-long interpretation of your ultimate game concept? Or just see what I do when you tell me to make a game "with a pig that's good at math"? I don't know when this event could happen, I'd need to really set up the time in advance so I know I don't have to do anything else that week.
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  Chat away! 11:23 PM -- Tue April 5, 2011  

Hey, I think I "fixed" the Hamchat! Truth is, there's really no reason for it to be doing the random disconnects (and it's more than a little telling that it began with an update of the Flash Player, so I don't think it's my fault... but then again, I only half-understood the code I wrote myself), but just widening the time until it drops you if you don't communicate seems to have greatly improved connectivity. So chat up a storm! The downside is that the people you are chatting with may have logged off a minute ago and you don't know it yet. But that is life on the bottom of Hamumu.

In other news, the internet people seem to have fixed my internet today. Then by evening, it was back in the toilet. And now it's in and out of tolerable levels of speed to the point where I'm guessing they haven't actually done anything to fix it, it just happened to be at a high point during the afternoon. It's a mess. Whoa, I just ran another speed test and it showed a negative transfer speed for several seconds. Apparently they were pulling information off of my computer instead of sending it to me.

In further news, upon rewatching (because we can't watch Netflix streaming) Scott Pilgrim, I can reaffirm that it's awesome.
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  The Anza Lifestyle 09:09 PM -- Mon April 4, 2011  

I just thought I'd share my pain with you today. I'm lucky I was off in town all day, because I got home to discover that my internet connection was slow. Now, you say "yeah, I hate when my internet gets slow!" No no no no... It is slow. I ran a speed test to check, and I'm not sure I calculated right, but the behavior I'm seeing while web browsing suggests I did, so what I calculated was that I am currently using what is effectively a 4900 baud dial-up modem. Without the fun sound effects or BBS door games.

For reals and for true. I hope you're enjoying your cushy big city life! Speaking of that, if that big city is Kansas City, you are a lucky duck!
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  You think you know what's to come, what you are. You haven't even begun. 06:25 PM -- Fri April 1, 2011  

The following is not an April Fool's joke (it's also nothing mindblowing, but I feel I must preface accordingly, because everything else on the internet is a joke)

I was just thinking, when I saw somebody online use the word "moon" in a sentence (an appropriate one, mind you), about all the projects I want to get done, and how there's so much I want to do and I don't know what order I want to do things in. So I thought I'd make a list, and then I thought, why not blog it? It will be of interest and entertainment to you too! Then theoretically, I will take my list and over time, shuffle things around, put stars next to ones I really want, all that stuff. But let's just start by listing out the projects I really want to do. It looks like this, almost in no particular order:

- M.H.D. - This is going to happen, soon.

- A Sol Hunt version of Mad Planet - new levels, somewhat different gameplay, new enemies, same tiles. I worked very hard on those tiles! I keep thinking she could battle Two-Face Tiki on a planet like that. He's one of her classic archnemeses. How classic can any aspect of a game that has never even been close to release be? I don't know.

- Moon Invaders 2 - Not majorly different, but make it easier to understand (i.e. add words to it), a few new features/units, and port it to Flash, and hopefully some other places too. An iPhone/iPad version would be nice if it were possible. Blackberry Playbook version is very possible, if the one I won ever shows up!

- NPC Quest 2 - Pretty much everything I just said about Moon Invaders. These two games are always very high in my mental list of things I want to see happen. I love them both, both conceptually and to actually play.

- Space Cr(w/ui)se - I have a fear that the code for this is too close to when I was brand-new to Flash to actually be usable, but I really would like this game to exist someday. It's got cute graphics, if nothing else.

- Kid Mystic 2 - I daresay this is really truly going to happen. Probably in about a year or so (is when it will start to happen). The momentum is there, and I don't think I'll be doing it alone.

- Loonyland 3-6 - This is more in the "someday" pile. I want it to happen, and my job as a game maker won't be complete until this story is, but it's not underway, and there are no real plans for it other than lots and lots of plot ideas.

- I.D.I.O.T. Finished Edition - Also probably more in the dream pile than reality, although it's obviously a lot simpler and quicker than a Loonyland game would be, but it just keeps sliding aside. I was looking at it (the version you haven't seen, with leveling up and whatnot, very unfinished) the other day and I really like what it is - a sort of mix of Crimsonland-type shooters, Diablo, Rogue-likes, arcade things like Bubble Bobble, and a bit of a puzzle. It's pretty unique! Plus I like the font it uses.

- Something based on Pedro & The 100-Year Quest - I've got the right to just reskin and sell this, seems like most of the work is already done, and people really enjoyed it. I don't really have an idea of what I would make out of it, though. This will probably come this year sometime, but again, not sure what it'll be. Similar gameplay and art though. Maybe some kind of Indiana Jones thing in a tomb, that would be fun.

- Another poem point & click adventure - I liked making Eddie's Lament, and all I really need to make another one is content (not that that was less than 90% of the work). The code is done, I just replace all the rooms, items and sounds with new ones! I like easy-to-play adventure games as opposed to ones where you have to walk around the room manually, or type in actions or something. Although I like text adventures too.

- Daibaka Max - A possibility, but I wouldn't say it's a strong one. This is another that, like Space Cr--se, would have to be rewritten from scratch. It's nothing super unique, so I don't really know that the effort is worthwhile when I could be making something new, or something that's an RPG because that's what I like most.

- Spooky Quest - An RPG, because that's what I like most! This is the name I've assigned to at least 5, and probably more like 10, different ideas in the past ten years. The latest one I really like, and it's all based around user-created adventures. I hope to do this someday, but it's a big project, and I don't know if I can afford to do that in the near future.

- Robot Wants More Things on the iPhone - As far as I know, these are gonna keep coming until all four exist on the iPhone! And best of all, I hardly have to do any work to make that happen! Raptisoft does all the hard stuff. I'm looking forward to those. Puppy is always my favorite. How can you not enjoying throwing a cat on an alien's head?

- Assorted little arcade flash games - I want to keep making them, but not just more Robot-like platformers. It's time for some shooters, puzzles, tower defense, and other stuff! These are how I make my money, so I need to keep cranking them out, instead of slacking off like I have for the past few months. Of course, half the things listed above fit in here anyway - Moon Invaders, NPC Quest, Space Cr--se, etc. This entry is just warning you that I am going to keep making random fun little games, because I like to, and it's my job!

Or maybe none of that will happen and it'll all be different. But these are the ones I'm thinking about!
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  Hot Stuff 08:01 PM -- Thu March 31, 2011  

Whoo... I've been working for two days on a single Robot Wants Kitty (iPhone) level. It's big, and it's nasty. When a level pack comes out for that, and you see the Lava Cave, run the other way. It's DOOOOOOOoooom! I haven't actually done a full run-through playing it yet. I needed a break from the horrors. Maybe tomorrow. Next, I'm gonna make a super easy level, to recover.

I've also been working on M.H.D.! Finally getting somewhere on that. It's beginning to come together like a finished game, even though the only level it has is a tutorial level. I've been focusing on making it complete outside of the level design, but it's almost to the point where my efforts would be better spent making the remaining levels than doing anything else code-wise. I will be looking for beta testers soon! But I'm not looking for them now. I'll let you know!
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