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  LD20: Theme Announce & Ideas 10:05 PM -- Fri April 29, 2011  

The theme is horrendous, worst in LD history: "It's Dangerous To Go Alone, Take This". My ideas currently look like this:

IDEA #1 - Scuba Jim

Dive for pearls. Trade them for diving supplies. Scuba tanks let you swim deeper and longer, harpoons kill sharks, lucky charms make oysters more likely to contain pearls. Keep going until you die or become too rich to continue diving and end up as a boring rich person.

IDEA #2 - Shopkeeper Jim

3 parts. Commodity store where you buy wood, metal, etc. Crafting interface ripped straight out of Minecraft, where you build that into RPG items. And finally, storefront where you sell the items to adventurers.
Tension: you want to charge lots to make lots of money, but if you charge less, adventurers will buy more and be better equipped, thus living to return to buy more.
Simulates the adventures.
Complicated.

IDEA #3 - Petstore Jim

It's dangerous to go through life alone, and the #1 killer in the USA is heart disease. Petting an animal reduces your blood pressure. Ergo, buy a pet.

IDEA #4 - Roguelike Jim

Roguelike because roguelikes are fun.
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  LD20: Ain't Started Yet 05:19 PM -- Fri April 29, 2011  

Hey, LD20 is starting in 4 hours, and I will do some blogging, but I will also be doing my first attempt at streaming! Drop by Livestream throughout the weekend, to hang out in the Livestream chat and see me in action. I'm not gonna be on as much as I'd like, with various commitments, but hey, see what happens! It's a dry run for the Dumbstorm. That link to visit me and entertain me is...


Drop by, repeatedly and lots! Even if it's offline, people could chat there.
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  Ludum Dare 20! 07:25 PM -- Wed April 27, 2011  

Let's get ready to Bryant GUMBEEEEEEEEEEeeeeeellll!!! Wait, let's not, let's participate in Ludum Dare #20! I'm in. I will give a shot to ustreaming my work, good practice for my planned Dumbstorm performance later this year. I will be of course using Flixel or maybe Flashpunk. There's a new version of Flixel released just today, maybe I should give that a go. But then I'd have to juggle two installed versions, that sounds less fun. I suspect this new version needs a good shaking before it'll be bug-free-ish.

So even if you aren't participating, drop on by to see if I have uStream up and working and you can pop in and yell at people in the chat there. Oh, but I will be out for a large chunk of Saturday (the middle chunk), so that will certainly put a damper on progress. Other than that, I hope to be streaming for the rest of Saturday and all day Sunday - during proper LDing hours, that is. I'm not the type to leave my PC up all night. If I can't get uStream up to standards, or somebody complains about it killing her Netflix viewing, I'll be sure to blog and hang out in the Hamchat.

Let's make some games, peoples!
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  Mama, I'm Coming Home 09:28 PM -- Tue April 26, 2011  

The prodigal CD has returned! About 6 or 7 months ago, I had two CD orders get stuck in British customs, demanding an exorbitant payment from the recipient to continue on. Neither recipient was pleased or willing to pay, and so the CDs were being returned to me. One was Supreme With Cheese, I think, and that came back a few months ago. The second one, Loonyland 2 CE, got here today! Such service! The package was mangled, but the CD is fine. So now, there is one existing LL2CE disc instead of none! Exciting. A little too exciting, because I don't know what to do with it. I'll come up with something sometime. I don't want to just re-open sales of it, and then close them after the first order. I should probably keep it for posterity. When I say there's only one, I mean it - I don't have a disc of my own!

In other, very time-sensitive, news, Robot Wants Kitty for iPhone is free for today only! Grab it!
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  Me! Me! Me! 07:16 PM -- Sun April 24, 2011  

Today, I did the most massive and extensive website overhaul since Gawker drove everybody away from their site. Behold the totally new (except the text is totally unchanged, even though it's really lame and should be changed in some way) About Page! Astounding! Yeah, it's not much. But it's always nice to knock out something that was supposed to happen for decades.

In other news, I successfully shared a Mia's Happy Day level onto the internet! I can't actually download it back down yet, but I can get a list of levels available, which contains it. Hopefully tomorrow I'll find out if the actual data therein is remotely correct. It has one up on Costume Party in that you can also save your work to disk, so you can set things aside and work on them later, or tweak something you've done before, that kind of thing. You can even email them to your friends if you for some reason want to share that way instead. The Playtomic system that handles the online storage seems very simple and limited, but solid. Well, solid except for the fact that many times now it's just sat there doing nothing. I hope that's not as bad as it seems, maybe I'm doing something wrong there.
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  Mia's Happy Day 10:17 PM -- Wed April 20, 2011  

is the game I am working on. It's like Tony Hawk, except you're a dog, and there's no skateboard, and you only score when you grab a biscuit, instead of anytime you fail to fall down.

And now you know! (The tutorial messages were put in before fences existed and apparently they are drawn behind fences, which won't be true eventually. Also there won't be a mouse cursor)
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  Bits And Bobs 09:17 PM -- Tue April 19, 2011  

Item The Onemost: I've revived an ancient productivity method of mine! As you know if you read this space often, I am always switching to new methods because each one fails after a week or two when I have a day I spend not able to do it, and the streak is broken. This one is a classic: Action Tiles! I have a set of Scrabble-like tiles (but big and plastic) for game prototyping, and I assigned meaning to various letters (e.g. "M" is work on MHD, "B" is learn Blender), stick them all in a bag (with multiples of ones I should spend more time doing), then draw a set of 8 of them. Those are my 8 hours of work for the day. Or less, should I happen to draw "P" which is to play games for research (no WoW allowed though!), or "S" for Stand Up At The Computer - that saves me an hour of worktime, but wears me down physically instead. Humans were not meant to sit, get up and move around, people. It's a fun system. I drew a "J" today, so here I am.

Item Most Secondward: I don't believe I've stated this here, and if I have, here it is again: I have a lifelong goal of becoming a published author of fiction. I'm a published game developer, but that doesn't quite do it. And self-publishing doesn't either. Neither does non-fiction. I want the Powers That Be to say "That fiction is far enough from complete tripe that we'll place it up on these shelves, right next to complete tripe like James Patterson!" Maybe it's a need for acceptance, maybe it's a desperate cry for fame, maybe it's the desire to connect with humanity, maybe it's some visceral ancient human desire to contribute to the canon of literature (like cavemen did). I'm not aiming for a bestseller here, just a published book. Well, I'll start hopefully with a published story in some other book or magazine, but I suspect that won't be sufficient to count. I can't say exactly what it is, I can only say that it's really the only actual Life Dream I've ever had, so I gotta do it. That's why there are "T" tiles in my bag. T is for Typing, because M and W are the same tile in this particular tileset. I'm practicing, starting many stories, seeing what sticks in my craw. My writing craw. I have many many starts, not so many finishes. But I'm probably getting better at it as I go. My wife is an amazing writer and maybe I can put the pressure on her to finish her own Great American Novel by getting something of my own done. And she brings up my game when we write "competitively", using the ever-popular Writing Prompts 3.

3: The Action Tiles are working well so far (everything does in its first couple weeks! It's like dieting in that respect). M.H.D. is getting polished up nicely! The editor is really easy to use and nice, and as of today, you can finally test your creations from it. I'm not sure it's the kind of game greatly suited to an editor - no big adventures to be had. But this is definitely the groundwork for some future good stuff. And I am investigating Playtomic for both high scores and level sharing. That way it'll be huge - the millions of players worldwide will all be sharing stuff together. Which is a recipe for extremely inappropriate levels, but hey, there'll be a lot of them at least!

Item The Conclusive: Riddle me these things in the comments section: Is Portal 2 great and as good or better than Portal? The hype has killed my interest but now people sound like they're having fun with it. I won't be buying for many months anyway, but I like to know. Also, what are your Life Dreams? You gotta have something or it's all just gummi bears and netflix! Wait, that might be my second Life Dream. And finally, since I'm trying to blog close to daily, what question do you have for me? I'd be happy to answer or dodge it as appropriate, in a future Hamumu Journal.
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  Blending A Barrel 05:34 PM -- Mon April 18, 2011  


I made a barrel! I was following a tutorial (I love when they're videos!), which was mainly about texturing, but I didn't make it as far as the texturing. A general rule when doing a Blender tutorial is that you eventually reach the point where you got lost 5 steps behind and what you're doing no longer works, and there's no way back to where you took a wrong turn, so that's where you end up. I learned some things about making a barrel, and discovered my own things about lighting to actually get bright colors to happen. So it's sort of a barrel!

I'm not saying it's art, but hey, using this software is like pulling teeth. And, indeed, takes as much dedication as dental school. I've so far spent a whole 2 hours back at it, and I have a mushroom (not pictured) and a barrel to show for it. But is our self learning? Perhaps so.
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  Transfer Ahoy 11:04 AM -- Sun April 17, 2011  

Just a head's-up: I am transferring all the domains I own to a new registrar (one with less than infinity ads between you and each attempted purchase), so sometime in the next three or four days, there could be downtime or weirdness if my DNS stuff isn't going the way I would like. I think it'll be smooth because I use my own DNS, but we'll see! It's certainly an elaborate process. If you can't access Hamumu during that time, it's probably an issue of things propagating.
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  Games Recently Gazed Upon 09:15 PM -- Sat April 16, 2011  

Various games I have checked out lately whether in real or demo form...

Battle Slots - It's Puzzle Quest (almost exactly), except instead of playing Bejeweled, you spin a slot machine! I wouldn't say it's good as a game, but it's really addictive, much like a slot machine. Unlike a real slot machine though, there's never any really *huge* payout to look forward to. It seems like that should exist - some very rare chance to do a hundred damage at once or get 1000 gold or something. But the top possible payout is maybe like 10x the smallest payout, so you never get that "WHOOHOO!" moment that gambling should be about. Since winning battles basically consists of hoping you get a good spin, the gameplay isn't very compelling, but the metagame is. All kinds of things to upgrade and level up, and I like to level up.

Din's Curse - I mentioned this sale the other day, and I took advantage and bought it! The demo vresion of the game includes stuff from the Demon War expansion, and playing the real game without it, I definitely miss it. It adds a few classes and a whole bunch of little touches. See, the game is totally randomized, and without the expansion there are only like half as many possible quests and in-town events, and the ones the expansion adds are the more interesting ones. It's kind of fun to be running through a dungeon and (somehow) learning that somebody in town is starving. Then you head up there the next chance you get, and hand them a bagel or a couple bucks (either food or money solves the quest, which is a nice touch). And then sometimes people really like you for the nice things you do, and they give you presents! So I really like the overall game system here, with a random town and its random problems to be solved by chewing through random hordes of random enemies in a randomly laid out dungeon. It does suffer from the typical RPG problem of throwing a bunch of boring samey skills at you - do you want Power Strike, Death Strike, or Frenzied Assault (not actual names)? There are only a few interesting skills in each skill tree, so you end up saving skill points most of the time for the few more-expensive skills that matter (even if the one you like is cheap, it costs more each time you get it). Also on the downside is a lot of tweaky unpolished elements, just things that feel clunky or look like programmer art. But look who's talking... It's fun and I keep going back!

Kivi's Underworld - This is a super-casualized version of Din's Curse. It includes a lot of the same skills and enemies, but each character you can play only has one active skill and one passive skill (no choices). It boils down to left clicking on a whole lot of enemies one at a time. That got old for me. Din's Curse is much more my speed.

Spirit Of Wandering - This was the Game Giveaway Of The Day sometime last week, and I thought I'd try it, because it's a hidden object game. While the genre name seems pretty self-explanatory, I still have never played one of these despite their apparent massive popularity, so I thought I should try. Unfortunately, the game won't work at all, presenting a completely black screen after the main menu. So that's my opinion of hidden object games: Too well hidden.

Forsaken World - This is a really standard MMO game. This company alone makes several exactly like it. Such games are hard to tell apart. But they are free to play! I had a little fun trying this out, and it's nice to know it's sitting there free, waiting for me to return someday and not paying for it in the meantime. It's definitely not the polished wondrousness of WoW.

Kid Mystic - Highly recommended!! I played this recently... did all of normal mode, all of Challenge Mode (can't believe I just kept on trucking until I had every single star!), and I'm on Chapter 4 of Madcap mode. Madcap gets rather madcap. I feel like I am doing pretty well except for the fact that one teeny hit makes me drop dead. I spent quite a while farming cash in the Ballroom of Chapter 3! Sadly I decided to finally move ahead to Chapter 4, and it has no similar source of cash in it. Now it's tough going.

Them's the games!
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