Lemme just blast through a few games I've played in the last 6 months so that I have them reviewed and can stop trying to remember details (note: I already don't remember details or what exactly I liked and disliked, so deal with that!).
Mad Max
At first I loved this game. It felt like it was gonna be so awesome, and hearkened back to ye olde days of Autoduel on the Apple II (and also Interstate '76, more recently, which I loved the soundtrack to and lost). You younguns won't know about Autoduel, but it was great. You'd kill badguys to get money to upgrade your car and stick guns and flamethrowers out of every side in a top-down murderfest. Delightful.
Mad Max is the same concept, but in keeping with your usual AAA story-adventure-movie game, the RPG upgrades aren't very meaningful since you eventually get them all. The only question is which order you get them in. But it is fun to improve your car and decide how it functions. There's a lot I enjoyed, especially going into the bandit camps and conquering them, one by one. That's always satisfying.
What brings it down from greatness is a few things. The car physics are too real (though not very real at all, I admit) - it's just not that fun to drive, because the car feels heavy and hard to maneuver, and half the time you're skidding out of control. It gets better as you get upgrades (unless you upgrade your armor, which adds weight!), but even at the best it can be, it still isn't the responsive fun arcadey driving I would want to have. That completely put me off of the races you can enter in the game - they were horribly unfun, since the only joy in a race is the driving, which is not enjoyable here. I felt like a game focused around a car should have a fun car experience! I loved firing my harpoons at other cars, but not so much steering.
Also, the fighting suffers similarly - it just isn't as arcadey as it could be. It's the exact same fighting system as Batman Arkham games, only slower (you can't instantly switch from one move to another), which again brings that feeling of slogging through mud rather than dancing around free as a bird.
So all in all, it was close to greatness. I really tried to have a lot of fun (and I did keep playing all the way to the end), but it was just lacking that visceral control joy that you want from a game.
DmC: Devil May Cry
To clarify since it's poorly named, this is the reboot of Devil May Cry, where he's younger and has black hair. It's awesome. It definitely has joyful control funtimes. It suffers downsides in a lot of the same ways as other DmC games I've played - the upgrades are practically meaningless, doing the move you want is difficult and confusing, and the levels are pure railroading from one point to the next. But the actual murderin' is always fun, and I'm always a fun of games that focus on juggling hapless enemies with continuous attacks. Not my favorite game ever, but very enjoyable.
Saint's Row: Gat Out Of Hell
The
BEST Saint's Row game ever. This is practically an expansion to Saint's Row IV, and thus is very short, but that's part of the charm. You're not dragging out an endless search for little powerups all over the place, or finding 400 unfun side-games to finish, or grinding out points for all your abilities. It's all completely focused - you get your upgrades, you kill everybody and blow up everything, and you rush to the finish in 4-8 hours. This game is the only one I can remember in the past 10 years where I stuck with it after winning to try to rack up every achievement just because I enjoyed what I was doing in the game. I am 2 achievements short: one for playing co-op, which I won't do, and the other for playing 20 hours. I have 19 hours played, but just leaving it on another hour seems dumb.
It's all about getting insane powers and annihilating everything with them. One of the weapons is the Ark of the Covenant. Another is a recliner with machine guns and missile launchers built in. The best gun is just a machine gun that shoots diamonds and makes everybody you kill explode into money you can collect. Plus you have wings, and one of the most fun flight systems in any game I can remember. It just feels
good to run around and fight in this game. Two thumbs up.
Tomb Raider
Not the old one, the new one (not the
newest one, but the first in the new series. Clear?). This is a really good game. It's fun to go around and collect all the secret things, and shooting guys with arrows is fun. Stealth is fun. But it suffers from AAA problems like Mad Max does, though not all the same ones: it has that same sort of "we want the animation to look good, so who cares how the gameplay feels" aspect, where you can't act at certain times just because it would mess up the animation (bad idea, developers: let me mess up the animation in order to have fun and feel in control!). It also has the usual problem of playing for 3 seconds and then sitting through a cutscene, again and again. The worst is when your character does things in cutscenes that you could've done in gameplay, like fighting someone or climbing a wall. Why am I watching something I could be playing? And it has the same thing as Mad Max, where the upgrades are meaningless since you eventually get them all - you only choose the order. Let me design a character! Play a role, perhaps even.
All in all, this is actually a really good game, way better than I had expected it to be before playing (I never liked Tomb Raider games in the old days). I would definitely recommend it.
Batman: Arkham Knight
If there is one series, besides Borderlands, that is my absolute addiction, it is the Arkham games. Okay, Diablo too. And Ratchet & Clank.
Anyway, Arkham Knight is a clear-cut finale to the Arkham series, and it is a good one. At first, I didn't think so - unlike the previous games, this one really makes you work to get into it and understand how to play. I'm a veteran with probably a hundred or more hours between the previous games in the series and I was still mostly lost for the first couple of hours of this game. It does a
terrible job of bringing you into things and teaching you and pointing you toward your objectives. Even by the time I finished the game, I never got used to the awful system they have for selecting which 'mission' you want to be working on.
So, once I did get used to how to play this game, it is what you'd expect: awesomesauce. Batman games are amazing. To be fair, this is probably the worst one, but that still makes it an awesome game. There is a fair amount of really annoying "car platforming" to be done, but the tank battles you do with your car are actually quite fun, for exactly the reason that Mad Max's fun is compromised: they don't care about realism at all, and your car can switch from normal driving mode into this pure arcade tank mode where you can strafe like you're playing Quake. It's instantly responsive, and really fun to control. It's not very "Batman", but I enjoyed it, which is more than I can say for most games when they switch from their normal gameplay to any sort of alternate mode.
There's also a bunch of great "detective work" to do (never enough - I really want a game like this that focuses in on crime investigation instead of fighting and shooting. The time manipulation you do to solve crimes is very cool), a megaton of hidden things to find (I found them all, because you're never done with Batman while the Riddler remains at large), and a lot of fun traditional Batman brawling with all the gadgets. I love the stealth parts as always. The story is also always good in these games, far more so than almost any other video game. That darn Joker, what a rascal! Anyway, it's a truly great Batman game, provided you can figure out how to play it.
So that's it. A bunch of big games I played recently and thought you should know about.