Hamumu Games, Inc. Hamumu Games, Inc.
 - Home - Games - Blog - Halloween - About - 
<< < 8 9 10 11 Page 12/124 13 14 15 16 > >>
  Robot Wants Testers... Not Yet 09:24 AM -- Tue April 17, 2018  

Not the greatest blog entry ever, but I thought I should mention that we're holding off on adding testers right now. We've got the game set up on Steam as you saw earlier, but we don't yet have a high score table. I think that's gonna be key, because we really want to know the kinds of times people get, in terms of how accurate the ports are and how balanced the different characters are (the what now?!). So we want to hold off until that's all ready to go. But keep us in mind, because hey it's a nice way to get a free copy of a game! All you have to do is play it. And hopefully tell us about the bugs you find.

Safetybot will protect you!
4 commentsBack to top!
  Robot Doesn't Want Deathbot 03:43 PM -- Fri April 13, 2018  

While Anthony works on porting the old Robot Wants games into Robot Wants It All, I've recently started working on Robot's new adventure (among other things like making the alternate maps)! The big twist for Robot's latest journey is that this time, it's a stealth game. Or at least, that's the plan - I guess we'll see if that works well!

So here are some new funky tiles, and the dreaded Deathbot. As you can see, it's got a scanning beam, so the idea is that if it sees you, you are DEAD. Hence the need for stealth.

Incidentally, I spent almost my entire development Twitch stream yesterday trying to get the stupid laser beams working, and what's pictured here is finally the real working beam, rendered as a rotated sprite rather than using a line-drawing function. It's much nicer, and best of all it actually works. If you saw that stream (you still can for the next week or so, it archives streams), you can see real programming in action - what seemed like a super simple thing evolved into a series of web searches, diving deep into library code, barking up wrong trees, and so much more before I finally just had to do something slightly different than my original plan. In the end, I actually ran out of time. The beams you see here were developed the following day, after throwing out the work I did during the stream (not all of it, just the rendering).

So yeah, that's how programming works! Dead ends, incomprehensible failures, changing goalposts, sleeping on it, and anything that seems easy will KILL YOU. Like a Deathbot.
3 commentsBack to top!
  We're on Steam! 09:18 AM -- Sun April 8, 2018  


Look, it's available on Steam! Wait, no it's not. This is just the test version that we can see internally. So don't go looking in the Steam store, but we are working on getting the setup going so that testers will be able to get it through Steam just like a regular game, and automatically update even. It's really cool actually... as you can see, we even have 2 achievements already! We're working on high score tables right now.

Overall, the status is this: Robot Wants Kitty, Puppy, and Fishy are basically complete in their original form. Easy and Remix maps are done for Kitty, Easy and half of a Remix map are done for Puppy, and no bonus maps for Fishy yet. So Ice Cream and Banner remain to be ported. Also, the new, secret Robot adventure has just barely gotten started. If you watched my Twitch stream on Thursday, you could've seen me creating it! Here's pretty much all that we've got so far, just some new tiles (and the fact that it runs):


So I guess it takes place on some kind of alien planet with purple dirt and yellow grass. More to come!
12 commentsBack to top!
  SPISPOPD! 02:47 PM -- Thu March 29, 2018  


It's amazing how much our world has changed in the past 25 years. Also amazing is the sensation of realizing that this year is the 25th anniversary of the release of SPISPOPD (also of DOOM, but really, who remembers that game?). To celebrate (about 9 months too soon - Dec 10, 1993 was the release date), I've uploaded SPISPOPD to Itch.io for your perusal. Most people won't be able to figure out how to install it or run it. It is not something that will work out of the box, at all. But of note is the fact that the legendary SpisFAQ is also available on that page. Check it out, as it's full of incredibly important knowledge from 25 years ago.

For a quick run-down on playing SPISPOPD, if you are technically inclined (this is info for SMASH247.ZIP - SPISEDIT.ZIP is similar, but more complex to run): You need to open up the zip file, unzip SPIS.ZIP into a folder, then unzip VOC.ZIP into a folder named VOC inside that folder. Then run DosBox, mount the folder as a drive in dosbox (type "mount c d:\myspisfolder"), go to the drive in DosBox (type "C:"), and then run the game by typing SMASH. I think that's it. Sound most likely won't work, but by gum the music sure will! You will never forget the music. It'll make you long for Stockboy's chart-topping tunes.

Anyway, I am nearing the end of old games to upload to Itch.io! Just so you know, the last remaining non-flash games I have (unless there are others buried somewhere I can find) are Ninja Kitty Vs. The Nukebots, Medusa's Lament, Rise of the Owls, Scarecrow: Heart of Straw, and Castle Smash. So those are coming soon. Then I guess I have to start making new games? Nah, I'll just figure out how to share the flash games.
4 commentsBack to top!
  Robot Wants It All:Including Puppy! 03:35 PM -- Mon March 26, 2018  


Still working on Robot Wants It All! At this point, the first 3 games are pretty much done, in their initial state - Robot can get Kitty, Puppy, and Fishy. We're working on a lot of the behind-the-scenes stuff as well. I mentioned the alternate maps in the previous update (and I've worked on one live on my Twitch stream!). There are 2 alternate maps for Kitty, and 1.5 for Puppy (getting there!). I haven't started on alternate maps for Fishy yet. That's gonna be rough seeing how it's so much bigger than the first two games.

I could talk about a new feature like I totally said I would, now that the site is finally back, but I think I'll leave that for next time. I'm just glad to have my blog back. Other Robot tidbits: we're working on getting a testing situation set up, we should be looking for testers in a couple of weeks (hopefully); I will share a new feature next time I discuss the game; and you should stop by the Twitch stream on Tuesdays and Thursdays (time to be determined, but I tweet and instagram each time I do it, or just follow me on Twitch), as I do development of the game live on there!
1 commentBack to top!
  The blog is back, baby! 03:14 PM -- Fri March 23, 2018  

I'm not sure if it works 100%, so consider this the beta test. The Hamumu blog is here again. Click it, read it, smile and scratch your chin thoughtfully.

If you find any errors, let me know. Perhaps by posting a comment, unless the error is that the comments aren't working.

In other news, I am now streaming on Twitch approximately 3x weekly (development twice, and playing games once). I'm aiming for Tues/Thurs/Sat, and mixing up the times on them so different people have a chance to sit in. It's nothing special, I just hang out and work/play on whatever I'm doing, but I like to do so where I can interact with you all, so join in and chat away. You can see Robot Wants It All in action. Or Overwatch.

My Twitch channel is HamumuGames.
6 commentsBack to top!
  Robot Wants It All: Development Update 10:20 AM -- Mon November 27, 2017  

Trying hard to make sure you are all aware that this game is underway and making progress, but actually stepping out of my dungeon to share things with the world isn't my strong suit! But here it is, your first progress report.

Click for big
[click to embiggen]
There are quite a few new elements visible in that screenshot (ignore the one in the lower left - that's just a debug display), but I'm just going to tease you with info on one new feature every week (*This means "every week that I get around to it"). So for this week, let me point out the obvious fact: this is clearly the game Robot Wants Kitty, but that is most definitely not the proper map layout for it!

Alternate Maps

So one of the bonuses in Robot Wants It All is the alternate maps. So far, only Robot Wants Kitty is implemented, so we're still in the early stages, but for that game at least, I've developed two new maps you can play. One is supposed to be the "easy" map (pictured), and the other is the "remix" map. In truth, the easy map is probably slightly harder than the classic map, but it is a lot shorter, which is the main selling point. The "remix" map on the other hand, is huge and brutal (I think - we'll see how it goes in testing). It should take much longer than the classic map to complete, even once you have it fully figured out.

So there you go - a fun new feature in Robot Wants It All. You get three times as much Kitty! Of course, there will be alternate maps for the other games too. I'm not sure if there will be as many of them, or maybe more. I'm a little scared of how tricky it will get to develop maps for some of the other Robot games.

Now feel free to wildly speculate about all the other oddities in the screenshot! You might hear about them next week, who knows?
2 commentsBack to top!
  What's going on at Hamumu? 06:07 PM -- Thu November 2, 2017  


That's what's going on! Robot Wants It All is a PC game which begins as a compilation of all the previous Robot Wants games. Since Flash has died, these games are getting harder and harder for people to access, so I thought it would be a good project to compile them together into a format that'll last a while (hopefully...). And it means you can play them with a gamepad, which I can already tell you makes them so much better!

Of course, in addition to the old games (which you can still play on our site, provided your browser allows Flash to run!), we have plenty of other content to make it worth your while. Exactly what new content is coming is not entirely set in stone yet, and we're gonna keep that info under our yerf-hats for now. Traditionally I tend to add a lot more junk to games than they need, so you can expect more of that. One thing I can say is that obviously Robot will be going on an adventure to collect something new. He does, after all, want it all.

This project is being programmed by Anthony Salter, an old indie pal. I am doing the design and the art. It'll take a while, because we're doing a lot more than just porting the games, but I'll be sure to keep you all updated as we move along. But I might keep some things for a surprise, because, well, I'm Hamumu.
9 commentsBack to top!
  We're back! 04:17 PM -- Mon September 11, 2017  

I fixed the site! SO QUICKLY! I bet you didn't even notice it was down. We're now hosted at a new place, with a lot of fancy new server power under the hood (not that we needed it, but it's good to be up-to-date). Enjoy the forums once again, and let me know if you see things broken on the site. I'm not sure what all broke during the transition process.
12 commentsBack to top!
  Assembly Programming For Fun! 09:42 PM -- Sat May 27, 2017  

Yeah, I'm still alive! For a minute there last month it looked like I was going to get somewhere with the website. I had somebody all set up to help me do it, but when he looked through it, we discovered all manner of complex issues as to what exactly we wanted to do and how we wanted it to end up (the site as-is does not function anymore, so changes need to be made...). So we're kinda back to square one, and I've been super busy transitioning Growtopia to Ubisoft. But we're getting somewhere. It'll happen, someday.

Anyway, I wanted to chat a bit about the idea of programming games (not the act of programming games, but rather playing games that are about programming). That's a genre that is very niche, and there aren't a ton of games in it, but nevertheless I intend to go deeper yet and specifically focus on games about assembly-language programming! There are even fewer of them, but they're the ones that are really fun!

You see, assembly language itself is basically a logic puzzle. It's the most straightforward and simple type of programming, in that there are just a few different possible instructions (sometimes very few), and each instruction is incredibly simple - it can have one, or in some languages/situations, two values attached to it, and that's it. For example "MOV AX,7" (I don't even remember if that's accurate 6502 assembly, but it's something like that) is an assembly instruction. It means "put a 7 into the register AX". Of course in a game, it might be more verbose but it comes down to the same thing. Super simple individual lines, able to access only a select few registers (data storage spots), and yet Turing complete. So it's very easy to grasp, yet very very complicated to get it do something worthwhile, and it's that process of building up from simple blocks into vast structures that makes it so compelling. If you can make the little parts work, then put them together logically, you'll have a bigger working unit. Simple concepts combining into great complexity.

So I thought I had played a few of these games lately, but it turns out it was just two. I just finished Human Resource Machine today (though I cheated on the last puzzle, which was like an order of magnitude bigger and more complex than all the ones before it!), and other games I've played along these lines are TIS-100 (I failed to finish, it gets hard!), and Carnage Heart (but that's going waaayyy back to the 90's). I know there's also Shenzhen IO, which I haven't played. SpaceChem actually shares many traits though it'd be hard to call it assembly language programming. It's no coincidence that three of the five games I just named are all made by Zachtronics. I guess there aren't a lot of people in the assembly game arena! It's too bad, because it really is fun, and makes programming accessible to anyone who likes logic puzzles. A great learning tool as well as a fun puzzle.

Anyway, if you like puzzles, you might want to try this kind because it'll really worm into your brain, and as a bonus it'll teach you a lot about programming! Human Resource Machine is a really nice simple example. The early puzzles are fun and easy, though you'll really need some chops to get all the way to the end. TIS-100 is way more hardcore. I would not recommend starting there if you aren't a programmer yourself.

I would love to hear about any others you know of in the comments, but yeah... the site isn't working too hot right now, speaking of programming. It'll be back soonish(tm)!
2 commentsBack to top!
<< < 8 9 10 11 Page 12/124 13 14 15 16 > >>
Copyright 2021-2023, Hamumu Games Inc.