I know that if I wait until I feel like taking a cool screenshot, I'll never write another blog again. I'm just not a marketing dude, it seems.
Things have been bumbling forward in lovely fashion, though this remains the most ridiculous dev cycle ever. I keep resisting making more levels and monsters, so we still only have 2 real game modes to play (4 modes actually, but it's 2 variations of 2 modes). Instead, I've been cranking out the super keen heroes and weapons! It's what I like to make, what can I say? At this point, 6 of 8 characters are fully implemented, and 12 of 16 weapons, although I more and more feel like we need 24 weapons just because weapons are fun. But I'm going to resist the siren's call and just get these 16 done - if I need to add more, that can be a post-launch update! We also have 6 of 8 special abilities done, which give you a lot of fun variety. And there are more puns than you could ever count at this point, with ten times that number still to go.
I really like what we've got so far, it just feels like good solid fun. But it is really draining to think about how much is left, and how much of what's left is the stuff I don't want to do! Least of all recording my own voice, of which there are many many hours to go.