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  Technoguts 10:07 PM -- Wed January 9, 2008  

Well, I can't say a lot was accomplished today, but one major feat was. I decided step 1 of actual development (not counting all the steps I did before Christmas vacation) would be something new and exciting. I dug through the tangled web of code and found all the mentions of 640 - all of which should have been constants anyway - and changed them to the constant SCRWID. Similarly, 480 became SCRHEI. I also had a lot of 639s and 479s to deal with, and even a couple of 637s. But I think I found them all, because I then changed the value of SCRWID to 800 and SCRHEI to 600, and after a few minor mishaps, the game is up and running perfectly smoothly in 800x600 resolution.

I tried this experiment once before with Loonyland (when I made the big patch that added 10 new badges and Remix mode). I ended up undoing it just because the original game was designed to be 640x480, so raising the resolution just let you see too far in places where you weren't supposed to. And the little cabin levels which were 20x20 wouldn't even fill the whole screen! But this is a new game, so I am free to start it out how I like. And how I like is for everything to be smaller, and for you to see further! It's definitely going to be a distinct improvement. And it makes the graphics appear to be better, since the pixels are smaller.

It's especially going to help when you are driving all the different cars around.
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