Well, the vacation's basically over. And as a result, you get a new Supreme add-on (okay, thank Hammer Up! and WTG for that, but I did upload it...), a
Funtest, and a newsletter (finally, a mere week late). So there's a bunch going on! And through it all I've managed to avoid actually doing anything on my game. But that's life.
The vacation was good for my brain. I came up with a whole new concept for the Adventure Of Bouapha I'm working on. Not anything that changes what I have done, or even changes anything particular that I had planned. Just a fun overall framework sort of thing.
Well, let me just say it - our houseguest played Grand Theft Auto: Vice City for many many hours, and watching that was inspiring. No, beating people to death with a baseball bat and then running over the corpse will probably not be included (hmm, have to consider that), but the free-roaming city is what I'm thinking about, along with the hundreds of little challenges scattered around. More on that as it develops. I'm also playing Lego Star Wars 2, which has other aspects of inspiration. But both focus on one key thing: lots of hidden stuff to find! So it should be fun.
The Funtest we're having relates to this idea. To properly do this, I'll need a whole lot of city to roam, so I need help creating it. And I like the idea that you'll be able to go around and see everybody's house and creations. That in itself will be one of the hidden fun things, just exploring and seeing what kind of things everyone has done (and finding where your own house ended up!).