Cuboid! |
12:16 PM -- Wed January 14, 2004
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Just finished a brief stint in 3DS Max, creating a really basic enemy. It's called a Cuboid, and for good reason. I expect to use it in the finished product, but it will be a very goofy little enemy. Luckily, for the type of games I make, something as stupid and simple as a Cuboid is actually a pretty appropriate creature. So now I am off to work on implementing the concept of enemies in the game. That could end up more than an all-day project, depending on how fancy I get with it. I think I'll try to keep it simple at the expense of nifty scriptability.
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