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  Nano nono 04:44 PM -- Tue November 28, 2006  

I sure haven't journaled in a loooong time. Yes, I gave up on Nanowrimo weeks ago. It just came down to the importance of getting LL2 done. Or that's what I told myself. I did have a constant stream of ideas that I could keep the book going with, but it wasn't something I really wanted to work on, or cared about the end product of, and whenever I worked on it I felt like I was wasting Loonytime. So I did Loony things instead. Which is good. That is going very very well and is really almost done now.

So that and other surprises are in store in the near future. Hooray! I was just crumbled to death in the forum game of Christmas Mafia. I am sad about that, because I was a goodguy! Actually, I'm more sad that I never get to use my awesome ninja powers. It is kind of relaxing being out of it now though. Less stress!

So despite the long delay, I apparently have nothing meaningful to share at the moment. Stay tuned for more soon. By the way, today is the last day to vote on Winter Wackiness names, so you could do that!
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  Nano Day 9 01:27 PM -- Thu November 9, 2006  

How did it get to day 9 already!? But, I have picked up the pace. I am at 11,270. The most useful thing for me has been WackieWatty, who is always slightly ahead of me, forcing me to push on to make a good example. Or to stick it to him.

I actually don't really like my story. That's a bit disheartening, to think that I'll toil for a month, crank out all these words, and then just throw it away because it's just no good. Last year, I wrote stuff that was very bad, very bad indeed. But I liked the story. Theoretically, I could take that and edit/rewrite into something splendiferous. But this year, from what I can tell, such a thing is highly unlikely. But who knows? The miracle of novel writing is that things change dramatically and unexpectedly. Already, many twists and turns have jumped into places where they weren't intended, and things are going differently than I had envisioned. But it comes together. And that's what you discover doing this - that stories write themselves, if you can just keep pushing on. It's all in the microdecisions. My characters were sitting at a house waiting for the owner to return, so I had to decide what they'd do. They watched TV (of course), which led to a whole new twist, because the guy who lives there is an anti-government survivalist militia nut, so the characters learned interesting things from his TV (he gets illegal channels from outside the country, because in my story, the government doesn't allow foreign ideas to corrupt citizens).

So onward I must push!
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  Slowly we go 06:46 PM -- Wed November 8, 2006  

Nanowrimo is slow. I'm just not full of verve and spangly pizzazz about this story. It's kind of annoying, because I know what needs to happen and what to write, but I just don't feel like doing it. But a bigger issue is that I'm very busy! I'm trying to get LL2 done here. I'm tempted to drop out of Nano to max out my LL2 time, but I don't want to give up, and furthermore, like I said, I know what I need to write! Sigh. I am at 9158 words. I spent my writing time today setting up Word to make my writing look like a novel. Now there are way fewer words on a page, since the pages are much smaller, so I feel like I'm making progress. I think it was a good move.

I had a bunch of LL2 comments here, but I have moved them to Sneak Peek where they belong!
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  Sneak Peek: Loonyland II: Winter Woods 06:46 PM -- Wed November 8, 2006  


Same pic. But LL2 is getting so close. I keep finding things that are basically done. I drew a "P" tile from my bag of tiles that tell me what to do. That meant I had to do artwork (P is for picture!). Only, I found very little artwork to do! I ended up just adding some arrows that the spell selector needed, and updating the mushroom graphics a little to make them appear to stick to the ground more (hardly noticeable, it turns out, but marginally better). I also could've done artwork for the final boss, which is the only other piece of artwork left to do, but my art time was up. Other nearly done things include sound and music (just a couple sound effects to go, for the last few bosses), levels (just need to put in a few presents and make the final boss battle and the area that leads up to it), skills and talents (all done!), and quests (all done except of course the final boss slaying). The only real glaring absence is the bonus stuff and menus - there's currently no way to adjust volume or set your keys or any stuff like that, and there are no game modifiers or other such things to unlock. I hate doing that stuff (not the modifiers! No way! The menus and configuration options).
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  Hey America! 09:33 AM -- Tue November 7, 2006  

VOTE!

This has been a public service announcement from Hamumu Software.
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  Nano Day 3 01:31 PM -- Fri November 3, 2006  

I have not written a word since day 1. Hopefully I will write later today though. But in general, I am doing nothing today. Wow, am I so very doing nothing. Well, I did the dishes, and now I'm writing this journal. But you'd think I would work on Loonyland and write a nanonovel. I seem not to be doing those things. Bleg. I know I should. I kind of want to in some ways. I have ideas I want to get done in both things. And yet, I don't do it. I play Guild Wars, that's good. But that is all. And oddly, I only do that a little. Most of the time, I do nothing at all. Nothing!

Today is an odd day.
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  Nano Day 1 10:06 PM -- Wed November 1, 2006  

A very productive day all around. I am 3450 words into a Nanonovel! I also accomplished assorted LL2 tasks. There is now a place to store items, like the Diablo stash, though you need to earn it the hard way. And Guild Wars: Nightfall arrived, so then I had to play that. So progress on all fronts, including imaginary ones. What will tomorrow bring? Abject failure, or a breakthrough? An exciting new LL2 boss, or big bugs? Slaying killer plants, or big bugs (in Guild Wars)? All of these are possible and more, if you just imagineer it! Tra-la-la diddly heidley day-o! Sorry, you'd have to picture David Cross saying that.
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  Does He Ever Shut Up? 12:31 PM -- Fri October 27, 2006  

An interview with Captain Jamul about his latest creation

The answer to the title is no.
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  Sneak Peek: Loonyland II: Winter Woods 12:27 PM -- Fri October 27, 2006  


As we head deep into endgame territory, I'm not going to show you what there is to see! How about that?! But here's the one page of strategy guide I've made. It's not a very impressive example, since the quests that happen to be on it are ones that there's very little to say about, but it gives you the basics. It's been fun making it! And now you know what the first 3 quests on your quest list are.

Just the other day I completely destroyed the core of LL2. I needed good music capabilities, so I ripped out the guts and replaced them with the Supreme guts, so that I would be able to play OGG music. As a side effect, it also means that a lot of sounds will now have varying pitch. So when you beat on a monster you get "ooh ahh ow ooh ahh" instead of "ow ow ow ow" (well, it's the same sound every time, but the varying pitch makes it more interesting). It went surprisingly well, but of course the game still spent a day or so unplayable, and still has a little oddness to be ironed out.

In terms of content, there are just a couple areas left (boss fight spots and one path to get to a boss), and two boss fights (sort of three, I guess). I'm having to think about exactly how the ending plays out, and I have to get it just right to propel the overall storyline without giving things away, and to make sure it sets up stuff the best way it can. I can't go back and fix it later! Oh, I also need to create the last two ranks of the arena battles, including an arena boss. Whenever I think about him, having only his name known at this point, all I can picture is the robot that Bender has to fight at the end of his career in Ultimate Robot Fighting on Futurama. Which might be kind of cool to rip off.

It's getting near to the end! Hooray!!! Don't even try to ask me about a release date.
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  Collectagizoink 04:38 PM -- Mon October 23, 2006  

Well, there was quite a muddle involved in the Collector's Edition discussions! The thoughts I reached from all I heard was that the following would probably be best for everyone involved (especially me, and that's somebody I like to help out!):

Note: Everything below this point is not official word, just what I'm thinking. Speculative ideas. Comment on them as you wish, but don't hold me to them.

The game will come in two versions, just like the other 'big games' we have. You can either buy it on CD or download. The difference here is that you get different stuff depending on which you do! If you buy the download, you get regular old LL2 with regular old everything. Wonderful game that will keep you addicted ten times longer than World Of Warcraft ever could (oh no, I accidentally took the hyperbole pills!). If you order the CD, you get the Developer's Cut of LL2, which will probably have a better sounding name than Developer's Cut. It is the same game, but you'll be able to unlock bonus stuff in it, from commentary, which I'm looking forward to creating, to bonus battles and special outfits. Nothing that means players of regular LL2 are missing any gameplay, but a little extra fun. For this privilege, you will pay about $5 more, plus the usual added costs of it being a CD (same as the other CD version games). You should order this version if you are a Hamumu nut and want to be supportive of Hamumu, or if you like me are addicted to the extras you find on DVDs, and listen to commentary on all kinds of movies.

I do still intend to do preorders. The way I'm going to swing that is that you preorder the regular version download. If you actually want the fancy CD, you'll be able to upgrade to it when it is released, for the exact difference in price. So no harm done to you.

Before anyone asks, buying it on CD means you get a download link (to the Developer's Cut) immediately that you can play with while you await the CD's arrival. So if you don't want a CD, too bad - just consider it part of the extra cost of the Developer's Cut. It'll be a much much bigger download that the regular version thanks to the commentary. In fact, if it's too huge, it may come down to making the download link just be the regular edition, and you'll have to wait for the CD to arrive to get the extras (your progress will be kept between versions). Doing it that way would leave me feeling very free to include anything I like in the extras, so it would be better for you, because I wouldn't be holding things back to keep it smaller. And since you have to finish the game to unlock commentary (so as to leave me free to blab spoilers during commentary), you're not likely to need the upgrade any sooner than that.

I also will at some point make a few different T-shirts available, not likely to be very LL2 related, but general Hamumu T-shirts that should be fun to get.

In addition, there will quite possibly be a strategy guide you can buy for LL2, in PDF or in print. So you will be able to craft your own Collector's Edition if you really want to, I suppose. It'll be weeks of work to put together the guide, so I'm still not sure it's going to be worth the effort. But I'm going to plug away a little bit and see how it goes.

Actually, I'll tell you about that! My current scheme for getting myself to do work is one I've done in the past that's pretty fun. I have letter tiles that I draw from a bag. They tell me what to do - "L" means levels/content for Loonyland 2, "J" means make a Journal entry or Sneak Peek, "S" means sound effects, etc. Each letter lasts an hour, or until it's done, or until I realize I'm not actually accomplishing anything. Then I draw a new tile. So I have a "G" in there that tells me to spend an hour or so working on the strategy guide. So far I've made exactly one page, but almost all of that time was work getting it setup just right. I may Sneak Peek that page for you once I have it resized to the dimensions I need it to be, so you can see what the guide would be like.

So, discuss amongst yourselves.
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