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  Breaking Radio Silence 10:41 PM -- Thu May 3, 2012  

Wow, it's been forever! I've been... distracted indeed. I did a bunch of medical tests for my stomach troubles that have been bothering me for upwards of 15 years (about time?), I played the Diablo 3 beta test, I started letting Titan Quest sink its vicious hooks back into me (out of desperation for Diablo 3 not coming out soon enough), I began playing Assassin's Creed 2 (It's a-me, Ezio!), I obsessed a bit into WoW again (never stopped, but the amount of obsession does vary), I spent a bunch of time dealing with artist considerations (gonna work with a couple soon, I think, but not on my current game!) and the main thing is:

I've been working on my next game! This ties back into Diablo 3. I've been working hard because I am not allowed to play Diablo 3 until it's done. So that's a big deadline. May 15. I don't know if I'm going to make it, but if not, well, no Diablo and no TV make Homer something something. Note: TV isn't disallowed. But the game is feeling really good. Lots of skill points and all that stuff I love, and what I think is turning out to be satisfying kung fu action. It's hard to tell since only the beginner parts are available, so you can't do amazing combos yet.

Wanna know what it is?
7 commentsBack to top!
  10 Years of Ludum Dare 05:21 PM -- Thu April 19, 2012  

Hey, this weekend is the 10th anniversary Ludum Dare event (#23 to be precise). Click here for lots of info, a chance to vote on the theme, and witness/play the amazing interactive keynote address by Chevy Ray.

I'll be there. Will you? It's time to rock the dare! How can you miss the 10th anniversary event?
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  Looking To Hire An Artist 08:45 PM -- Wed April 4, 2012  

Hello folks. I've got a game I'm developing right now (not the one you're waaaaaiiiiiting for.....), a pixel-art platformer. I'm fed up with trying to make tiles I like, and in the long-term, I'd love to find somebody who would work with me often in the future, on many many games, so I can crank out games faster and looking nicer.

So I'm looking for an artist - it doesn't actually have to be pixel art. Vectors or pre-rendered 3D would be lovely too, I can make the game with whatever kind of art. All I need are frames of animation that look cool! I want somebody who can do animated characters as well as tiles. UI elements, title screens, background images, and anything else would be a nice bonus. The tiles are the big thing for me, the thing I personally have the most trouble with.

For every project, I'm always looking for a cartoony and fun style that's really easy to work with, consistent, and eye-popping colors that look juicy and delicious. I'm hoping to find someone who really understands the technical issues and will provide me with work I can plug right into a game without doing a lot of rearranging, editing and processing. That's not such a big deal though, I can help you learn what the specific technical matters of my games are.

I'm also looking for an artist that is really easy to work with. It's very important that you don't flake out and disappear at random, that you communicate clearly and often (not one-word answers, but actual communication), and that you get things done at a reasonable pace (it's never a big rush, but if you disappear for a couple weeks, that's a huge problem). References of things you've completed before are a big plus, because so many people just never finish anything. I'm not looking to hire some super professional art production firm, just a rock-solid trustworthy individual like myself who's interested in the kind of Flash games I do and wants the challenge of making stuff based around specific themes. My biggest issue is definitely going to be how you communicate via email, so be ready to do some typing if you want to prove you're good to work with. I'll tell you right now that I won't feel comfortable working with you unless I see your personality in your emails! I don't want Artbot 4000.

For this project specifically, it's a side-scrolling jump and run platformer as I said, taking place in snowy mountains and Tibetan monastery-type architecture, with non-human kung fu business going on. I'm looking to pay a flat fee this time (probably in chunks as you complete different parts), potentially royalties or more flat pay on future games if this goes well.

Send your resume, links to samples, or whatever you want to tell me to show you can do the job, to jamul@hamumu.com. If you have questions, you can ask there too! If they're public questions, feel free to post them as a comment on this post, so everybody can benefit.

And hey, if you're local to Temecula or Anza, California... maybe we can actually meet and get fancy about this stuff! Local is a plus.
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  (Keep Waiting For It) Scouts Vs. Aliens is here! 12:44 PM -- Mon April 2, 2012  


If you like tower defense, this is gonna rock your block. If you don't, you'll learn to love it thanks to the wonders of Roly Poly Towers and Slushee Makers! Click the picture to play.

Note: Nobody actually uses Slushee Makers. You should, it's really sad.
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  Aloha! 08:24 PM -- Mon March 26, 2012  

I'm back. I think I've made the final version of the Scout Camp game too, just gonna do a few little tests on it and then it should be done. Then I'm going to get started on a related game that should make a lot of people very happy, but caveat: most people who read actually this blog won't care a bit. And of course, if there's anything I've learned from reading WoW forums it's that the majority of people will be outright angry over anything you do in any direction. But that's the majority of peoples' problems, because you're not the boss of me (you're not the boss of me now, and you're not so big), and I can make the game I want to make!

It's gonna be legen... wait for it...
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  Aloha, or Can You Guess The Title Of My Next Post? 07:35 PM -- Thu March 15, 2012  

Away with me! I am taking a week in Hawaii with the whole family everybody! I'll still check in with email and forums, but probably not terribly much. I even got a haircut today, so you know it's serious.

Humuhumunukunukuapua'a
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  Bait A Test 07:26 PM -- Wed March 7, 2012  


Hey, this game is nowhere near done, but because it's all about balancing out the numbers, I think it's time I got some peoples' eyes on it so we can see how it plays out. I've left the testers from the last game signed up. If you're not one of them, drop me an email to sign up if you like TD games! If you don't like TD games, you won't like this. But if you do, I daresay this is a very fun tower defense. I keep finding myself playing for literally hours when I go to test something out. That could just be my obsession with leveling up though.
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  More Variety! 06:06 PM -- Sun March 4, 2012  


Here's some more stuff! I actually spent most of my time today making all the skill icons and filling out the skill trees. Most of the skills don't do anything yet, but they have descriptions and icons at least. But on top of that, I added two more towers. Just four to go! We're in crunch time, folks.
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  Variety Pack 06:45 PM -- Fri March 2, 2012  


Look, it's an assortment of new tower types! They do assorted things. Can't believe how many tower types there are to go, I think I went overboard with that (the 4 base types each can convert into 2 special types, so 12 total).
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  And real work too! 07:38 PM -- Sun February 26, 2012  


Today I really focused on getting the game balance up and working for the first level, and fixing up other minor things. But there's a bunch of stuff you haven't seen in this picture, eh? The cursor is on the game speed slider, where you can speed things up when you get bored.

This is the official first level, and it's good now. Nice and easy, but you do have to actually spend the money you get to win it (well, some of it anyway). I need to start getting into the 'serious' levels, so I can see how balance is when I'm not trying to make it super easy.

In addition to that, for those who missed it, I've made four games for you to enjoy! I'm actually proud of how two of them turned out, and it's not the two you might think (hint: what I'm proud of is the game balance and reasonable tuning of challenge and high score opportunities, not the polish or anything like that). Someday soon I'll get around to hosting them properly up on this site, maybe in a new "Stupid Games" section or something, but here they are:

- Prickly Party - It's Prickly Porcupine's birthday party, so celebrate in style, but don't sink into the depths of despair!

- Best Game Ever 2012 - The name really says it all, but this was inspired by Bowserfan saying he thought I should make a game featuring an actual "pirate kart".

- EAT FOOD super deluxe - Another one with a carefully honed name. You may find extra challenge in this game that wasn't really meant to be there, but it's part of the fun. Which object is flashing isn't random, and you can win via skill.

- Mega Giraffe Rampage 5000 - Is Terry a giraffe or a weed whacker? Why can't he be both!?
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