The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features.
PUSHBOT
A mighty new Sci-Fi enemy, the Pushbot is pretty tough to destroy, but that's okay - you might want to keep it alive, since every time it bumps into something, it tries to push it. It might just solve crate puzzles for you!
YERFDOG'S POWER PILL
Yerfdog has an extremely unique Power Pill effect. It does nothing, except to give him the power to get powers when he inhales enemies and objects (makes sense, right?). Whatever he inhales, he inherits some portion of its power as long as it is in his mouth. There are some duplicates (like both Gargoyles and Bats give you the Air Yerf power), but there are still 35 different powers you can gain! It will be an interesting challenge for level builders to figure out exactly what to include since each new item means Yerfdog has access to one more different trick.
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features.
INSULATED WIRES
This one's simple enough, but it's still my WIRE OF THE YEAR! It's always been tough to build wire layouts in Kid Hallow just because wires will connect to anything around them that they can. With insulated wires, you have more control and you can make much more compact builds. They only go horizontally, but let's not get crazy or anything. Who needs vertical wires anyway?
INSULATED WIRES
The Spaceman Costume offers some new things nobody else can really do. First of all, he has a laser which ignites things. He's not the first to do that, but he is the only costume that can set things on fire without using a Power Pill. Fire is very versatile, as you can see in this video. It can burn down normally invincible enemies like the Star Trees. As long as they're flammable! It can also burn up things like Crates which you might not want to burn up, so use with caution. Less flammable objects, like the Hovercrate in this video, get ignited but don't actually burn up. That allows them to ignite other things around them.
He also has a Drone he can control to use as a platform anywhere you like. It's permanent and he can use it for his own reach, or to help out his teammates.
With his Jetpack, he can fly quite a ways, but the fuel is limited (look closely at his helmet to see the fuel gauge!). The Jetpack can also light things on fire, incidentally, which can make platforming in wooden areas quite dangerous.
On the plus side, the Spaceman's suit is fireproof! As is his drone. He also has an oxygen supply (I mean, he'd have to, right?), so he can stay underwater indefinitely.
With the Power Pill, the Spaceman gets a menu when he presses Down+Action - from the menu, he can clip wires from the level, and place them anywhere else he likes (he has separate supplies of Wires and Insulated Wires, and can clip either one). It gives him a very unique capability to modify the level itself, and the potential for some very devious puzzles.
The Power Pill has one other effect, not shown in the video: it makes the Drone produce pressure waves when it's close to the ground, which act almost like a wall. Enemies (or friends) trying to walk underneath it will be pushed back. I'm not entirely sure how level designers will use that, but I anticipate some tricky surprises to come. It definitely will be used to hold the Princess back from falling to her death, I know that!