Hooray! My copy of the 'Indie Game Development Survival Guide' arrived in the mail. Should be interesting. I like to read stuff about my business. I always feel like I learn new things, then I don't do anything with the info. Good for me!
The game I'm making is to be called something like "Sol Hunt's Cargo Express" or something... the gist is pretty simple: you travel from planet to planet, buying and selling goods. You want to get the best deals on the goods, so buy them where they're cheap, sell them where they're expensive. But to get from place to place requires actually flying through space as in the Sneak Peek I put up. That ship you're flying there is actually only the nose of the entire cargo ship. It breaks off and you fly it around shooting aliens. The main body of the ship remains in the lower middle of the screen, and it's your job, as the invincible nose, to blow up the aliens and physically block the bullets fired at the cargo ship. As it gets hit, the cargo it carries is destroyed, so it's in your interest to protect it. That's the basic gist! Should be a quick, small, arcadey game, with more than a touch of financial management to it. It's intended to be the 'announcement worthy release' for this month, but I am pretty sure it won't be done by the end of the month. It'll be pretty close though. Maybe. Anyway, I may have another announcement worthy thing anyway. I hope I can meet my goals!
So that's my workday. It's short, and easy. That's because I'm my boss. I'm a very nice boss. Now, it's almost 4pm, and as everyone knows, I'm allowed to play videogames at 4pm. So just gotta kill six more minutes...