Recent Biz | 11:37 AM -- Wed August 3, 2022 |
New Project (title's a secret!) is moving along. Slower than I would like for a simple game, but I've built a ton of important infrastructure in GUI stuff, fonts, and so on. It is definitely not a game yet, but it has a fun feel. It is a top-down twin-stick arena roguelite shooter. There are a variety of heroes to play (well, one so far, but you know), with different skill trees and weapons. The skill trees are kind of the unique feature - usually all the upgrading in a game like this is about randomly choosing one of three upgrades. We have that here, for the weapon upgrades, but we also have the skill tree for a more fixed build aspect. You might want to adjust your build based on which weapons and upgrades you get. |
This is the main menu, and as you can see, we plan to have several game modes, but currently they are all "20 Minutes Till Lunch" (which in itself is nowhere near done). As you may be aware if you have seen 20 Minutes Till Dawn (a game I recommend highly!), the game modes are sort of parodies of popular roguelites. Or at least some of them are. I have some ideas. 20MTL is a simple 20-minute survival against demonic foods, with fixed waves. At the bottom, you can select which hero to use (Bug Queen being the only one that exists so far), which weapon to use as their primary (you can gather five weapons as you play, but you start with one), and which special ability to use. The Bug Queen and her primary weapon, the Infestor, are actually at the more exotic end of the spectrum, definitely not the stuff you'll start out using. I wanted to start there to just dive into the deep end and implement some of the more complex skills and upgrades, so that when I go back to the simpler characters I can just buzz right through and not have a lot of special cases and new abilities I haven't already handled. |
And here's the upgrade funtimes! Your skill tree has 3 columns, each with a different focus, and then you get a 4th column to upgrade your ability. You're definitely not required to match a particular weapon or ability with a particular hero, but there is some connection between their skills and their 'native' ability and weapon to encourage it (in this case, Bug Queen's left skill line is all about dealing damage over time, which means the Infestor is an ideal weapon for her). As you can see by the row of 3 swords at the bottom, I haven't implemented all of Bug Queen's skills yet. But I did make all the skills for Shell! Shell is a long-cooldown ability that gives you a decently long period of invulnerability. My favorite skill for it is Juggernaut - while it's active you can just plow through enemies and fling them aside, dealing big damage. The Lootbox at the bottom of the screen is how you upgrade weapons. When you kill enemies, they sometimes drop lootboxes, which give you the traditional choice of 3 weapon upgrades or new weapons. Weapons can also be leveled up (level ups appear in the lootboxes), all the way up to level 99 if you're playing a shockingly long game mode (as the name implies, 20 Minutes Till Lunch is not shockingly long). The level ups slowly increase the damage for the weapon, so you still have some way to get stronger at those really high levels when you've maxed things out. |
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